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strength

Tidehunter

Durable hero who shrugs off enemy damage

Melee

Anchor the frontline as Tidehunter, an exceptionally durable offlaner who passively purges debuffs. He patiently waits for the right time to strike, then blinks in to unleash Ravage, leaving massive areas full of stunned enemies. for his team to wipe out.

1/3
Complexity
3/3
Durable
3/3
Initiator
2/3
Disabler
1/3
Carry
1/3
Nuker

Base Stats

Tidehunter
Health692+0.3 / s
Mana315+0.5 / s
AttributeBase / Growth per lvl
strengthStrength
26+3.7 per lvl
agilityAgility
15+1.5 per lvl
intelligenceIntelligence
20+1.7 per lvl
StatValue
DamageDamage
51 – 57
ArmorArmor
2.5
Movement SpeedMovement Speed
300
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41
Public Win Rate50.02%285.4K matches
Pro Win Rate66.67%4W / 2L
Pro Bans545.45% ban rate
RankPicksWin Rate
HeraldHerald
15K
50.6%
GuardianGuardian
43.4K
51.06%
CrusaderCrusader
57.1K
50.68%
ArchonArchon
59.4K
49.88%
LegendLegend
48.1K
49.14%
AncientAncient
31.7K
49.48%
DivineDivine
30.6K
49.23%

Innate Ability

Innate
Leviathan's Catch
Passive

Fish Duration30s
Fish Attack Range2
Fish Damage Block1
Fish Health Bonus3
Fish Model Scale1.1
Max Fish Spawn Distance400
Health Bar Offset Base160
Health Bar Offset Per Level5

Talent Tree

+1s Ravage Stun Duration
25
Anchor Smash affects buildings
Kraken Shell Cleanse triggers Anchor Smash
20
-4 Gush Armor
+90 Gush Damage
15
-15s Ravage Cooldown
+10% Anchor Smash Damage Reduction
10
+20% Gush Slow

Abilities

Gush
Gush
MagicalDispellable
Unit Target

Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

Damage100 / 160 / 220 / 280
Projectile Speed2500
Slow-40%
Armor Reduction3 / 4 / 5 / 6
Cast Range700
Debuff Duration4.5s
Cast Time0.3s
Mana100
Cooldown12s
Kraken Shell
Kraken Shell
Strong Dispel
No Target, Instant Cast

Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Reduced block amount versus creeps. The hide also removes negative status effects if the damage taken crosses a threshold. Can be activated to double the block amount at the cost of 40% movement speed. Lasts 4s.

Damage Block15 / 35 / 55 / 75
Creep Penalty50%
Active Pct Effectiveness200
Active Move Speed Penalty Pct40
Active Duration4s
Damage Cleanse Threshold600 / 550 / 500 / 450
Damage Reset Interval7s
Mana45
Cooldown30s
Anchor Smash
Anchor Smash
PhysicalDispellable
No Target

Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage. The radius of Anchor Smash is Tidehunter's attack range plus 225 units.

Attack Bonus Damage50 / 100 / 150 / 200
Damage Reduction-25% / -30% / -35% / -40%
Duration6s
Additional Range225
Cast Time0.4s
Mana40 / 45 / 50 / 55
Cooldown7 / 6 / 5 / 4s
Ravage
Ravage
MagicalStrong Dispels Only
No Target

Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

Radius1250
Speed725
Duration2 / 2.2 / 2.4s
Cast Time0.3s
Mana125 / 225 / 325
Cooldown150 / 145 / 140s

Aghanim's Upgrades

GushScepter
Aghanim's ScepterUpgrades Gush

Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.

Dead in the WaterShard
Aghanim's ShardUpgrades Dead in the Water

Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.