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agility

Sniper

Picks off his enemies from afar

Ranged

Hold the high ground with Sniper, a fragile but punishing core whose entire kit revolves around Death from a distance. After peppering enemies with Shrapnel and Headshots, he secures fleeing kills with his infamous, long-cast-range Assassinate kill shot.

1/3
Complexity
3/3
Carry
1/3
Nuker

Base Stats

Sniper
Health538+0.3 / s
Mana255
AttributeBase / Growth per lvl
strengthStrength
19+2 per lvl
agilityAgility
27+3.2 per lvl
intelligenceIntelligence
15+2.6 per lvl
StatValue
DamageDamage
40 – 46
ArmorArmor
4.5
Movement SpeedMovement Speed
285
Attack RangeAttack Range
550

Win Rates by Rank

Patch7.41
Public Win Rate50.42%701.3K matches
Pro Win Rate100%1W / 0L
Pro Bans583.33% ban rate
RankPicksWin Rate
HeraldHerald
52.7K
51.36%
GuardianGuardian
133.7K
51.41%
CrusaderCrusader
158.8K
51.01%
ArchonArchon
148K
50.49%
LegendLegend
105.1K
49.67%
AncientAncient
59.2K
48.8%
DivineDivine
43.7K
47.79%

Innate Ability

Innate
Keen Scope
Passive

Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.

Bonus Damage1.50%
Bonus Damage Distance100

Talent Tree

-30s Shrapnel Charge Restore Time
25
+50 Max Headshot Knockback Distance
+2s Take Aim Duration
20
+30% Shrapnel Damage
+45 Attack Speed During Take Aim
15
+150 Assassinate Damage
+50 Take Aim Passive Attack Range
10
+30 Headshot Damage

Abilities

Shrapnel
Shrapnel
Magical
AOE, Point Target

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.

Charge Restore Time35s
Movement Slow-12% / -18% / -24% / -30%
Radius400 / 425 / 450 / 475
Damage30 / 45 / 60 / 75
Duration10s
Damage Delay1.2s
Slow Duration2s
Max Charges3
Cast Range1800
Cast Time0.3s
Mana75
Cooldown0s
Headshot
Headshot
Physical
Passive

Sniper increases his accuracy, giving him a chance to deal 20 extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.

Damage20 / 50 / 80 / 110
Chance40%
Max Knockback Distance50
Slow-100
Slow Duration0.2 / 0.3 / 0.4 / 0.5s
Take Aim
Take Aim
Dispellable
No Target

Passively increases Sniper's attack range by 160. On cast, Sniper gains increased vision, Headshot chance, and attack range. Slows you by 65% for the duration and restricts your vision to a frontal cone.

Duration3s
Slow65
Headshot Chance100%
Active Bonus Attack Range75 / 150 / 225 / 300
Passive Attack Range Bonus160 / 240 / 320 / 400
Bonus Vision500 / 750 / 1000 / 1250
View Restrict140
Mana50
Cooldown20 / 18 / 16 / 14s
Assassinate
Assassinate
Magical
Unit Target

Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

Damage300 / 400 / 500
Projectile Speed2500
Cast Range3000
Aim Duration2s
Mana175
Cooldown20 / 15 / 10s

Aghanim's Upgrades

AssassinateScepter
Aghanim's ScepterUpgrades Assassinate

Causes Assassinate to fire quicker and stun the enemy target.

Concussive GrenadeShard
Aghanim's ShardUpgrades Concussive Grenade

Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.