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universal

Sand King

Burrows to stun and slow enemies

Melee

Deliver massive AoE damage with Sand King, a slippery initiator whose Epicenter creates waves of deadly vibration. He comfortably evades counterattacks inside a blinding Sand Storm and reliably stuns foes with a quick Burrowstrike to set up easy kills.

2/3
Complexity
3/3
Initiator
2/3
Nuker
2/3
Disabler
2/3
Escape
1/3
Support

Base Stats

Sand King
Health626+0.3 / s
Mana279
AttributeBase / Growth per lvl
strengthStrength
23+2.3 per lvl
agilityAgility
19+2 per lvl
intelligenceIntelligence
17+2 per lvl
StatValue
DamageDamage
60 – 70
ArmorArmor
4.2
Movement SpeedMovement Speed
290
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41
Public Win Rate48.59%148.3K matches
Pro Win Rate0%0W / 1L
Pro Bans00% ban rate
RankPicksWin Rate
HeraldHerald
11.4K
51.67%
GuardianGuardian
28.2K
50.29%
CrusaderCrusader
31.6K
49.38%
ArchonArchon
30.3K
47.66%
LegendLegend
22.1K
46.96%
AncientAncient
14K
47.25%
DivineDivine
10.7K
46.21%

Innate Ability

Innate
Caustic Finale
MagicalDispellable
Passive, Hidden

Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.

Explode Radius400
Base Damage17
Max Health Damage2.5%
Duration4.5s

Talent Tree

+125 Stinger Damage
25
35% Sand Storm Slow and Blind
-3s Burrowstrike Cooldown
20
+6 Epicenter Pulses
+25 Sand Storm Damage Per Second
15
+200 Burrowstrike Cast Range
+12% Stinger Slow
10
+100 Caustic Finale Radius

Abilities

Burrowstrike
Burrowstrike
MagicalStrong Dispels Only
Point Target

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

Burrow Width150
Stun Duration1.2 / 1.4 / 1.6 / 1.8s
Burrow Speed2000
Burrow Anim Time0.52s
Cast Range550 / 625 / 700 / 775
Mana100 / 110 / 120 / 130
Cooldown14 / 13 / 12 / 11s
Sand Storm
Sand Storm
Magical
No Target

Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.

Damage Tick Rate0.2
Duration16 / 20 / 24 / 28s
Radius475 / 550 / 625 / 700
Damage Per Second30 / 50 / 70 / 90
Fade Delay0.7s
Mana85
Cooldown40 / 34 / 28 / 22s
Stinger
Stinger
Physical
Point Target, AOE

Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

Radius230 / 250 / 270 / 290
Inner Radius125
Inner Radius Bonus Damage Pct40
Bonus Damage50 / 75 / 100 / 125
Slow Duration4 / 5 / 6 / 7s
Movement Speed Slow10% / 12% / 14% / 16%
Cast Range200
Cast Time0.4s
Mana35 / 40 / 45 / 50
Cooldown15 / 12 / 9 / 6s
Epicenter
Epicenter
Magical
No Target

After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

Pulses12 / 16 / 20
Damage Per Pulse60 / 70 / 80
Base Radius500
Incremental Radius13
Movement Slow-30% / -40% / -50%
Attack Slow-50 / -55 / -60
Shard Interval3s
Debuff Duration3s
Epicenter Duration6s
Cast Time2s
Mana150 / 225 / 300
Cooldown120 / 110 / 100s

Aghanim's Upgrades

EpicenterScepter
Aghanim's ScepterUpgrades Epicenter

When the pulses start, 3 Stinger attack areas are created every =0.5s at random locations, each measuring 35% of the Epicenter's current radius, that apply =50% of Stinger damage to enemies hit. Shard pulses cause 1 attack(s).

EpicenterShard
Aghanim's ShardUpgrades Epicenter

Increases Epicenter damage per pulse. Every 3.0s causes a small single Epicenter Pulse around Sand King.