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agility

Phantom Lancer

Creates illusions of himself to trick or attack foes

Melee

Overwhelm single-target lineups with Phantom Lancer, a late-game illusion carry who creates an endless supply of clones. He easily burns mana in a rapid flurry of attacks, utilizing his Doppelganger ability to constantly mislead and elude foes.

2/3
Complexity
2/3
Carry
2/3
Escape
1/3
Nuker
1/3
Pusher

Base Stats

Phantom Lancer
Health582+2 / s
Mana327
AttributeBase / Growth per lvl
strengthStrength
21+2.2 per lvl
agilityAgility
26+3.4 per lvl
intelligenceIntelligence
21+1.8 per lvl
StatValue
DamageDamage
52 – 62
ArmorArmor
4.3
Movement SpeedMovement Speed
285
Attack RangeAttack Range
225

Win Rates by Rank

Patch7.41
Public Win Rate52.12%324.9K matches
Pro Win Rate100%2W / 0L
Pro Bans133.33% ban rate
RankPicksWin Rate
HeraldHerald
25.2K
52.23%
GuardianGuardian
64.7K
51.95%
CrusaderCrusader
72.1K
51.89%
ArchonArchon
63.2K
51.82%
LegendLegend
44.8K
52.42%
AncientAncient
27.6K
52.85%
DivineDivine
27.2K
52.53%

Innate Ability

Innate
Illusory Armaments
Hidden, Passive

Whenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.

Min Damage17%
Duration3s

Talent Tree

-4s Doppelganger Cooldown
25
+2s Illusory Armaments Duration
+100 Spirit Lance Damage
20
-70% Juxtapose Illusion Damage Taken
50% Illusion Spirit Lance Damage
15
+125 Doppelganger Cast Range
+1s Spirit Lance Slow Duration
10
+3% Juxtapose Illusion Trigger Chance

Abilities

Spirit Lance
Spirit Lance
MagicalDispellable
Unit Target

Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.

Lance Damage100 / 160 / 220 / 280
Lance Speed1000
Slow Duration3.75s
Movement Slow-14% / -21% / -28% / -35%
Illusion Duration3.5 / 5 / 6.5 / 8s
Illusion Damage Out Pct-85
Illusion Damage In Pct300
Fake Lance Distance675
Cast Range600 / 650 / 700 / 750
Cast Time0.3s
Mana120
Cooldown10 / 9 / 8 / 7s
Doppelganger
Doppelganger
Basic Dispel
Point Target, AOE

Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -80% less damage.

Illusion 1 Damage Out Pct-100
Illusion 2 Damage Out Pct-80
Illusion 2 Damage In Pct500
Target Area Size325
Illusion Gather Range900
Reappear Delay1s
Doppelganger Duration8s
Illusion Duration Extension2s
Illusion 2 Amount1
Cast Range575
Cast Time0.1s
Mana70
Cooldown22 / 18 / 14 / 10s
Phantom Rush
Phantom Rush
PhysicalDispellable
Instant Cast, No Target

When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining increased movement speed and evasion.

Min Rush Distance275
Max Rush Distance600 / 675 / 750 / 825
Bonus Speed800
Evasion20% / 30% / 40% / 50%
Cooldown15 / 11 / 7 / 3s
Juxtapose
Juxtapose
Passive

Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.

Max Illusions6 / 8 / 10
Hero Trigger Chance40% / 45% / 50%
Illusion Trigger Chance9%
Illusion Duration8s
Illusion From Illusion Duration4s
Illusion Damage Out Pct-85
Illusion Damage In Pct500
Manaundefined
Cooldownundefineds

Aghanim's Upgrades

Phantom RushScepter
Aghanim's ScepterUpgrades Phantom Rush

Increases Range. Whenever Phantom Lancer Rushes through enemies, he creates Juxtapose illusions that attack them. Additionally, every 600 units rushed creates a Juxtapose illusion that rushes to the target alongside Phantom Lancer.

JuxtaposeShard
Aghanim's ShardUpgrades Juxtapose

Adds an active ability to Juxtapose. Renders Phantom Lancer invisible for up to 8 seconds while generating a duplicate image to confuse enemies. His movement speed is increased by 15% during this invisibility.