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universal

Arc Warden

Creates a copy of himself to split push

Ranged

Harness the primordial energy of Arc Warden to Assault lone enemies with punishing flux magic. Defend your team by deploying a magnetic protective field, and lock down key areas when you Summon a Spark Wraith. Ultimately, the true terror begins when you create a double of Zet, perfectly copying items and abilities to overwhelm the opposition.

3/3
Complexity
3/3
Carry
3/3
Escape
1/3
Nuker

Base Stats

Arc Warden
Health560+0.3 / s
Mana363
AttributeBase / Growth per lvl
strengthStrength
20+2.2 per lvl
agilityAgility
20+2.7 per lvl
intelligenceIntelligence
24+2.6 per lvl
StatValue
DamageDamage
67 – 73
ArmorArmor
3.3
Movement SpeedMovement Speed
300
Attack RangeAttack Range
625

Win Rates by Rank

Patch7.41
Public Win Rate50.36%120.6K matches
RankPicksWin Rate
HeraldHerald
8.5K
47.43%
GuardianGuardian
23.2K
49.09%
CrusaderCrusader
27.4K
50.4%
ArchonArchon
24.1K
51.08%
LegendLegend
16.8K
51.31%
AncientAncient
10.5K
51.2%
DivineDivine
10.1K
51.45%

Innate Ability

Innate
Runic Infusion
Passive, Hidden

Runes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.

Water Bounty Rune Duration Pct67s
Bonus Stacks Per Rune Pickup1
All Attribute Bonus Per Stack1.5

Talent Tree

+1.5 Runic Infusion All Attributes Bonus
25
+30s Spark Wraith Duration
+200 Spark Wraith Damage
20
-5s Magnetic Field Cooldown
+20% Flux Slow
15
+25 Magnetic Field Attack Speed
+200 Flux Cast Range
10
+200 Health

Abilities

Flux
Flux
MagicalDispellable
Unit Target

Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.

Duration6s
Ally Search Radius225
Think Interval0.5s
Damage Per Second15 / 30 / 45 / 60
Movement Speed Slow14% / 21% / 28% / 35%
Cast Range500 / 600 / 700 / 800
Cast Time0.3s
Mana75
Cooldown16s
Magnetic Field
Magnetic Field
Pierces BKB
Point Target, AOE

Arc Warden generates a circular distortion field of magnetic energy. The Magnetic Field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field. The Magnetic Field pulls runes, and runes inside Magnetic Field automatically activate.

Radius300
Duration4 / 5 / 6 / 7s
Attack Speed Bonus30 / 60 / 90 / 120
Evasion Bonus100%
Rune Pull Force100
Rune Pull Max Speed As Multiplier Of Pull Strength4
Rune Pull Falloff Multiplier3
Rune Pull Radius800 / 1200 / 1600 / 2000
Rune Activate Radius Buffer30
Cast Range900
Cast Time0.3s
Mana60 / 70 / 80 / 90
Cooldown20 / 19 / 18 / 17s
Spark Wraith
Spark Wraith
Magical
Point Target, AOE

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.

Search Radius375
Duration16s
Movement Slow100%
Activation Delay1.5s
Damage100 / 170 / 240 / 310
Wraith Speed550
Slow Duration0.7 / 0.8 / 0.9 / 1s
Think Interval0.2s
Wraith Vision Radius300
Wraith Vision Duration3.34s
Maximum Targets1
Cast Range2000
Cast Time0.3s
Mana80
Cooldown4s
Tempest Double
Tempest Double
Point Target

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.

Cast Range700
Bounty180 / 240 / 300
Bounty70
Bounty Xp70
Duration18 / 21 / 24s
Max Miss Chance35%
Max Self Slow35%
Has Debuff1
Cast Time0.15s
Cooldown60 / 55 / 50s

Aghanim's Upgrades

FluxScepter
Aghanim's ScepterUpgrades Flux

Flux silences when the target is alone, deals more damage, and lasts longer.

Tempest DoubleShard
Aghanim's ShardUpgrades Tempest Double

The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for =12s when created. Does not trigger Runic Infusion.