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intelligence

Tinker

Demolishes his enemies with swarms of machines

Ranged

Defend the base endlessly with Tinker, an active midlaner who zones pushes with March of the Machines' swarms of machines and spams deadly gadgets. With Rearm, he instantly refreshes his abilities and items, allowing him to perma-hex and burst targets.

2/3
Complexity
3/3
Nuker
2/3
Pusher
1/3
Carry

Base Stats

Tinker
Health538+0.5 / s
Mana435+0.5 / s
AttributeBase / Growth per lvl
strengthStrength
19+2.3 per lvl
agilityAgility
17+1.4 per lvl
intelligenceIntelligence
30+3.3 per lvl
StatValue
DamageDamage
52 – 58
ArmorArmor
4.8
Movement SpeedMovement Speed
305
Attack RangeAttack Range
500

Win Rates by Rank

Patch7.41
Public Win Rate47.03%167.1K matches
RankPicksWin Rate
HeraldHerald
10.8K
43.95%
GuardianGuardian
29.1K
45.37%
CrusaderCrusader
35.2K
46.54%
ArchonArchon
32.9K
47.2%
LegendLegend
24.9K
47.96%
AncientAncient
16.5K
48.16%
DivineDivine
17.6K
49.96%

Innate Ability

Innate
Eureka!
Passive

Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.

Int Per One Cdr3
Max Cdr60

Talent Tree

250 AoE Laser
25
-0.25s Time to Rearm
+60 Deploy Turrets Missile Damage
20
s Keen Conveyance Channel Time
+100 Deploy Turrets Tinker Knockback
15
+50 Laser Damage
+1s March of the Machines Duration
10
+10% Manacost/Manaloss Reduction

Abilities

Laser
Laser
PureDispellable
Unit Target

Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

Blind Miss Rate100%
Blind Duration3 / 3.5 / 4 / 4.5s
Laser Damage75 / 150 / 225 / 300
Splash Pct100
Cast Range600
Cast Time0.4s
Mana95 / 105 / 115 / 125
Cooldown19 / 18 / 17 / 16s
March of the Machines
March of the Machines
Magical
AOE, Point Target

Enlists an army of robotic minions to destroy enemy units in an area around Tinker.

Radius900
Collision Radius50
Splash Radius150
Duration6s
Speed400
Machines Per Sec24
Distance1800
Damage13 / 22 / 31 / 40
Cast Range300
Cast Time0.53s
Mana100 / 120 / 140 / 160
Cooldown35 / 33 / 31 / 29s
Deploy Turrets
Deploy Turrets
Magical
Point Target, AOE

Drop Aoe Radius250
Turret Placement Radius70
Cast Delay0.5s
Drop Knockback Duration0.1s
Drop Knockback Duration Tinker0.3s
Enemy Knockback100
Tinker Knockback350
Drop Count1
Drop Interval0.22s
Drop Spread Pct100
Turrets Per Drop3
Impact Damage40 / 80 / 120 / 160
Missile Damage20 / 40 / 60 / 80
Missile Speed1200
Turret Hp40 / 80 / 120 / 160
Turret Range650 / 700 / 750 / 800
Missile Range750 / 800 / 850 / 900
Missile Width70
Turret Duration4.5s
Attack Interval1.5s
Missile Splash Radius200
Missile Splash Damage50%
Activation Time0.3s
Mana100 / 120 / 140 / 160
Cooldown24 / 22 / 20 / 18s
Keen Conveyance
Keen Conveyance
Point Target, Channeled

CHANNELED - Teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.

Minimun Distance70
Maximum Distance800
Vision Radius200
Channel Time3s
Additional Starting Cooldown20
Creep Teleport Level2
Hero Teleport Level3
Outpost Channel Time4s
Jungle Outpost Channel Time4s
Mana75
Cooldown50s
Rearm
Rearm
No Target, Channeled

CHANNELED - Resets the cooldown on Tinker's abilities.

Time To Rearm2.75 / 2 / 1.25s
Bonus Magic Resistance0%
Mana100 / 150 / 200
Cooldown5.5 / 5 / 4.5s

Aghanim's Upgrades

Deploy TurretsScepter
Aghanim's ScepterUpgrades Deploy Turrets

Turrets activate faster, and fire missiles %missile_attack_rate_tooltip% faster.

Warp FlareShard
Aghanim's ShardUpgrades Warp Flare

Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.