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agility

Shadow Fiend

Unleashes the souls of fallen enemies for damage

Ranged

Snowball the midlane with Shadow Fiend by constantly Capturing souls from last hits to boost his base damage. After dominating the lane with perfectly spaced Shadow Razes, he finishes teamfights by unleashing his gathered souls in a terrifying Requiem of Souls.

2/3
Complexity
3/3
Nuker
2/3
Carry

Base Stats

Shadow Fiend
Health538+0.3 / s
Mana291+0.3 / s
AttributeBase / Growth per lvl
strengthStrength
19+2.7 per lvl
agilityAgility
25+3.6 per lvl
intelligenceIntelligence
18+2.2 per lvl
StatValue
DamageDamage
41 – 47
ArmorArmor
4.2
Movement SpeedMovement Speed
305
Attack RangeAttack Range
525

Win Rates by Rank

Patch7.41
Public Win Rate48.9%537.8K matches
Pro Win Rate57.14%12W / 9L
Pro Bans2352.27% ban rate
RankPicksWin Rate
HeraldHerald
31.5K
49.05%
GuardianGuardian
84.7K
49.12%
CrusaderCrusader
109K
48.98%
ArchonArchon
108.6K
48.8%
LegendLegend
86.1K
48.87%
AncientAncient
58.5K
48.72%
DivineDivine
59.4K
48.74%

Innate Ability

Innate
Necromastery
Passive, Hidden

Shadow Fiend steals the soul from units he kills, gaining 1.35 bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.

Damage Per Soul1.35
Base Max Souls20
Souls Per Kill1
Souls Per Hero Kill4
Necromastery Soul Release0.7

Talent Tree

Feast of Souls Grants +140% Cast Speed
25
Shadowraze Applies Attack Damage
+5 Necromastery Max Souls
20
+0.45s Requiem Fear per line
+2 Presence Armor Reduction
15
+2 Feast of Souls Souls Collected Per Hero
+30 Shadowraze Stack Damage
10
+30 Feast of Souls Attack Speed

Abilities

Shadowraze
Shadowraze
MagicalDispellable
No Target

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Base Damage85 / 150 / 215 / 280
Shadowraze Radius250
Range200
Shadowraze Cooldown3
Bonus Per Stack35 / 50 / 65 / 80
Stack Duration7s
Bonus Damage Per Soul3
Cast Time0.55s
Mana80
Cooldown9s
Shadowraze
Shadowraze
MagicalDispellable
No Target

Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Base Damage85 / 150 / 215 / 280
Shadowraze Radius250
Range450
Shadowraze Cooldown3
Bonus Per Stack35 / 50 / 65 / 80
Stack Duration7s
Bonus Damage Per Soul3
Cast Time0.55s
Mana80
Cooldown9s
Shadowraze
Shadowraze
MagicalDispellable
No Target

Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Base Damage85 / 150 / 215 / 280
Shadowraze Radius250
Range700
Shadowraze Cooldown3
Bonus Per Stack35 / 50 / 65 / 80
Stack Duration7s
Bonus Damage Per Soul3
Cast Time0.55s
Mana80
Cooldown9s
Feast of Souls
Feast of Souls
Dispellable
No Target, Instant Cast

Shadow Fiend gains Bonus Movement and Attack Speed for 8 seconds. For the duration of the effect, every 0.5s he collects souls from 2 enemies in a 600 radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for 8s, after which souls that are over the Necromastery max stack count are also lost. Can only collect souls once from each individual enemy.

Bonus Attack Speed35 / 50 / 65 / 80
Bonus Move Speed4% / 6% / 8% / 10%
Cast Speed Pct100
Duration8s
Max Collection Targets4 / 6 / 8 / 10
Soul Collection Per Interval2s
Soul Collection Radius600
Soul Collection Interval0.5s
Souls Per Hero3
Souls Per Creep1
Linger Duration8s
Mana60 / 65 / 70 / 75
Cooldown21s
Presence of the Dark Lord
Presence of the Dark Lord
Pierces BKB
Passive

Shadow Fiend's presence reduces the armor of nearby enemies.

Armor Reduction-3 / -4 / -5 / -6
Radius1200
Cast Range1200
Requiem of Souls
Requiem of Souls
MagicalDispellable
No Target

Shadow Fiend gathers up to 20 of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Requiem Radius1000
Movement Reduction-20% / -25% / -30%
Magic Resist Reduction-5% / -10% / -15%
Fear Duration Per Soul Hit0.6s
Fear Duration Max2.15s
Requiem Soul Conversion1
Requiem Line Width Start125
Requiem Line Width End300
Requiem Line Speed700
Soul Death Release0.5
Max Soul Release20
Cast Delay1.67s
Mana150 / 175 / 200
Cooldown120 / 110 / 100s

Aghanim's Upgrades

Requiem of SoulsScepter
Aghanim's ScepterUpgrades Requiem of Souls

Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend heals him for all the damage it dealt.

ShadowrazeShard
Aghanim's ShardUpgrades Shadowraze

Cooldown reduced by 2s per enemy hero hit. Applies a stacking =12% movement speed debuff on enemies hit.