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strength

Earthshaker

Disrupts enemy team with his chain stuns

Melee

Control tight chokepoints with Earthshaker, an initiation specialist capable of blocking an enemy's escape with a well-placed fissure. Leap in for a massive Echo Slam, shattering the ground beneath them, while his passive aftershocks chain-stun anyone hit by his mighty totem.

2/3
Complexity
3/3
Initiator
2/3
Disabler
1/3
Support
1/3
Nuker

Base Stats

Earthshaker
Health604+1 / s
Mana291
AttributeBase / Growth per lvl
strengthStrength
22+3.7 per lvl
agilityAgility
12+1.4 per lvl
intelligenceIntelligence
18+2.1 per lvl
StatValue
DamageDamage
49 – 59
ArmorArmor
4
Movement SpeedMovement Speed
315
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41
Public Win Rate50.27%433.3K matches
Pro Win Rate100%1W / 0L
Pro Bans150% ban rate
RankPicksWin Rate
HeraldHerald
27.2K
50.14%
GuardianGuardian
72.6K
49.8%
CrusaderCrusader
89K
49.85%
ArchonArchon
89.7K
50.2%
LegendLegend
70.2K
50.66%
AncientAncient
45.2K
50.93%
DivineDivine
39.5K
50.95%

Innate Ability

Innate
Slugger
Passive

Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.

Projectile Body On Kill1
Projectile Body Initial Impact Radius225
Speed1600
Distance1200
Projectile Body Width Creep175
Projectile Body Width Hero175
Projectile Body Vision175
Damage (Creeps)27
Damage (Heroes)135
Flying Enemy's Max Health As Damage7%

Talent Tree

-50% Echo Slam Cooldown
25
-1.5s Enchant Totem Cooldown
+50 Echo Damage
20
+65% Enchant Totem Damage
+200 Fissure Range
15
+50 Aftershock Damage
+25 Base Damage
10
+75 Fissure Damage

Abilities

Fissure
Fissure
MagicalStrong Dispels Only
Point Target

Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

Cast Range1600
Fissure Duration6.5 / 7 / 7.5 / 8s
Fissure Radius225
Stun Duration1 / 1.2 / 1.4 / 1.6s
Damage100 / 160 / 220 / 280
Free Pathing Application Radius150
Fissure Max Distance Moved300
Cast Time0.69s
Mana115 / 120 / 125 / 130
Cooldown18 / 17 / 16 / 15s
Enchant Totem
Enchant Totem
Dispellable
No Target

Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

Bonus100% / 200% / 300% / 400%
Scepter Height950
Scepter Height Arcbuffer100
Scepter Acceleration Z4000
Scepter Acceleration Horizontal3000
Scepter Leap Duration0.8s
Bonus Attack Range100
Duration14s
Cast Time0.5s
Mana45 / 55 / 65 / 75
Cooldown5s
Aftershock
Aftershock
MagicalStrong Dispels Only
Passive

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

Radius350
Damage65 / 90 / 115 / 140
Duration1 / 1.1 / 1.2 / 1.3s
Echo Slam
Echo Slam
Magical
No Target

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

Radius700
Echo Slam Echo Search Range700
Echo Slam Echo Range700
Echo Damage70 / 90 / 110
Initial Damage100 / 140 / 180
Mana150 / 200 / 250
Cooldown130 / 120 / 110s

Aghanim's Upgrades

Enchant TotemScepter
Aghanim's ScepterUpgrades Enchant Totem

Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.

FissureShard
Aghanim's ShardUpgrades Fissure

Reduces Fissure cooldown and releases an Aftershock along its path that stuns for a shortened duration when Earthshaker casts another ability.