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strength

Earth Spirit

Disables and repositions his enemies

Melee

Dictate the pace of the game with Earth Spirit, a high-skill roamer perfectly Adapting to any skirmish. Manipulate the battlefield by placing and kicking statue remnants to silence, stun, and heavily damage foes, ensuring your team always has the upper hand.

3/3
Complexity
2/3
Nuker
2/3
Escape
1/3
Disabler
1/3
Durable
1/3
Initiator

Base Stats

Earth Spirit
Health604+1 / s
Mana291
AttributeBase / Growth per lvl
strengthStrength
22+3.8 per lvl
agilityAgility
17+2.4 per lvl
intelligenceIntelligence
18+2.1 per lvl
StatValue
DamageDamage
47 – 51
ArmorArmor
2.8
Movement SpeedMovement Speed
290
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41
Public Win Rate50.93%129.7K matches
Pro Win Rate54.55%12W / 10L
Pro Bans826.67% ban rate
RankPicksWin Rate
HeraldHerald
4.2K
46.58%
GuardianGuardian
13.6K
48.27%
CrusaderCrusader
20.7K
49.84%
ArchonArchon
24.6K
50.39%
LegendLegend
24.4K
51.85%
AncientAncient
18.7K
52.37%
DivineDivine
23.5K
52.65%

Innate Ability

Innate
Stone Remnant
Point Target

Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges. Earth Spirit passively gains 2.5% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).

Duration60s
Max Charges7
Rolling Offset Distance150
Charge Restore Time18s
Is Stepping Stone=0
Attack Damage Per Stone2.5
Attack Damage Per Stone Used7.5
Buff Duration10s
Cast Range1100
Mana0
Cooldown0s

Talent Tree

Earth Spirit Magnetizes himself
25
+250 Geomagnetic Grip Remnant Damage
+30% Magnetize Damage & Duration
20
+175% Rolling Boulder Damage from Strength
+0.3s Rolling Boulder Stun Duration
15
+80 Boulder Smash Damage
-2.0s Boulder Smash Cooldown
10
+150 Rolling Boulder Distance

Abilities

Boulder Smash
Boulder Smash
MagicalDispellable
Point Target, Unit Target

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.

Radius180
Remnant Smash Radius200
Damage110 / 180 / 250 / 320
Slow Amount50%
Slow Duration1.75 / 2.5 / 3.25 / 4s
Travel Speed900
Distance500 / 600 / 700 / 800
Distance (Remnant)2000
Creep Multiplier1
Cast Range150
Mana100
Cooldown20 / 17 / 14 / 11s
Rolling Boulder
Rolling Boulder
MagicalStrong Dispels Only
Point Target

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

Radius160
Speed1000
Speed (Remnant)1600
Distance800
Distance Multiplier (Remnant)2
Delay0.6s
Damage60 / 70 / 80 / 90
Stun Duration0.3 / 0.5 / 0.7 / 0.9s
Rock Bonus Stun Duration0.3 / 0.5 / 0.7 / 0.9s
Damage Str100
Destroy Stone1
Cast Range3000
Mana50
Cooldown16 / 12 / 8 / 4s
Geomagnetic Grip
Geomagnetic Grip
MagicalDispellable
Point Target, Unit Target

Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced. Pulled Remnants also deal damage to struck enemies. Cast range is reduced when targeting an ally.

Radius180
Remnant Damage75 / 150 / 225 / 300
Remnant Pull Speed900
Silence Duration2.3 / 2.7 / 3.1 / 3.5s
Allied Unit Pull Speed600
Allied Unit Cast Range550 / 600 / 650 / 700
Speed800
Total Pull Distance1400
Cast Range1000 / 1100 / 1200 / 1300
Cast Time0.1s
Mana75
Cooldown13s
Magnetize
Magnetize
MagicalPierces BKBDispellable
No Target

Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

Radius350
Damage Per Second45 / 90 / 135
Magnetize Duration6s
Remnant Refresh/Explosion Radius600
Rock Explosion Radius600
Damage Interval1s
Rock Explosion Delay8s
Silence Duration5s
Slow Duration2s
Cast Range350
Cast Time0.2s
Mana100
Cooldown100 / 90 / 80s

Aghanim's Upgrades

Enchant RemnantScepter
Aghanim's ScepterUpgrades Enchant Remnant

Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. < br> Can be cast on Stone Remnants. Has a 5 second cooldown when used that way. Has a larger cast range when cast on an ally hero.

Geomagnetic GripShard
Aghanim's ShardUpgrades Geomagnetic Grip

Decreases cooldown to 10s and increases allied unit cast range and pull speed.