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strength

Centaur Warrunner

Reflects damage back to his attackers

Melee

Bulldoze the enemy lineup with Centaur Warrunner, a massive tank perfectly suited for both inflicting and absorbing damage. Blink in to stun his enemies with a devastating hoof stomp, passively counters physical attacks, and activate Stampede to ensure it speeds his allies into the fray.

1/3
Complexity
3/3
Durable
3/3
Initiator
1/3
Nuker
1/3
Disabler
1/3
Escape

Base Stats

Centaur Warrunner
Health714+3 / s
Mana255
AttributeBase / Growth per lvl
strengthStrength
27+4.2 per lvl
agilityAgility
15+1 per lvl
intelligenceIntelligence
15+1.6 per lvl
StatValue
DamageDamage
63 – 65
ArmorArmor
0.5
Movement SpeedMovement Speed
300
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41
Public Win Rate50.74%194.2K matches
Pro Win Rate50%4W / 4L
Pro Bans1463.64% ban rate
RankPicksWin Rate
HeraldHerald
9.2K
51.74%
GuardianGuardian
27.2K
50.81%
CrusaderCrusader
37.9K
50.63%
ArchonArchon
41K
50.87%
LegendLegend
34.7K
50.69%
AncientAncient
22.5K
51.15%
DivineDivine
21.8K
49.81%

Innate Ability

Innate
Horsepower
Passive

Centaur Warrunner gains 30% of his strength as bonus movement speed. This Movement speed bonus does not stack with bonuses from boots.

Strength To Movement Pct30

Talent Tree

Gains Retaliate Aura
25
+1s Hoof Stomp Duration
+45 Retaliate Damage
20
-25s Stampede Cooldown
+10 Strength
15
+30% Double Edge Strength Damage
+4 Health Regen
10
+15 Movement Speed

Abilities

Hoof Stomp
Hoof Stomp
MagicalStrong Dispels Only
No Target, Instant Cast

After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

Radius325
Stomp Damage70 / 140 / 210 / 280
Stun Duration1.6 / 1.8 / 2 / 2.2s
Windup Time0.5s
Mana100 / 110 / 120 / 130
Cooldown18 / 16 / 14 / 12s
Double Edge
Double Edge
Magical
Unit Target, AOE

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

Damage120 / 180 / 240 / 300
Strength Damage60% / 90% / 120% / 150%
Radius220
Cast Range175
Cast Time0.25s
Mana0
Cooldown3.5s
Retaliate
Retaliate
PhysicalPierces BKBDispellable
Passive

Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

Return Damage15 / 25 / 35 / 45
Str Return Damage16% / 24% / 32% / 40%
Aura Radius1200
Hitch A Ride
Hitch A Ride
Pierces BKB
Unit Target, Hidden

Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally is invulnerable and can still cast and attack normally, but cannot move independently or be targeted by opponents. Increases the attack range of melee heroes by 200.

Ride Duration8s
Melee Attack Range200
Air Duration0.5s
Air Height450
Break Distance600
Cast Range250
Mana75
Cooldown30s
Stampede
Stampede
Magical
No Target, Instant Cast

Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

Stampede Duration3.5 / 4 / 4.5s
Strength Multiplier Damage2 / 2.5 / 3
Slow Duration3s
Trample Radius105
Slow Movement Speed100
Mana150 / 200 / 250
Cooldown100 / 95 / 90s

Aghanim's Upgrades

Work HorseScepter
Aghanim's ScepterUpgrades Work Horse

Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.

Double EdgeShard
Aghanim's ShardUpgrades Double Edge

Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.