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universal

Bane

Puts his enemies to sleep, incapacitating them

Ranged

Unleash nightmares upon the enemy draft with Bane, a versatile support armed with unparalleled disabling abilities. Whether trapping a foe in a deep sleep or gripping them forcefully in place, Bane provides his team the perfect crowd control needed to secure crucial pick-offs.

2/3
Complexity
3/3
Disabler
2/3
Support
1/3
Nuker
1/3
Durable

Base Stats

Bane
Health626+0.3 / s
Mana351
AttributeBase / Growth per lvl
strengthStrength
23+2.5 per lvl
agilityAgility
23+2.5 per lvl
intelligenceIntelligence
23+2.5 per lvl
StatValue
DamageDamage
72 – 78
ArmorArmor
4.8
Movement SpeedMovement Speed
305
Attack RangeAttack Range
425

Win Rates by Rank

Patch7.41
Public Win Rate50.08%137.9K matches
Pro Win Rate53.85%7W / 6L
Pro Bans1145.83% ban rate
RankPicksWin Rate
HeraldHerald
8.2K
47.38%
GuardianGuardian
21.9K
48.22%
CrusaderCrusader
27.5K
49.3%
ArchonArchon
26.9K
50.89%
LegendLegend
22K
50.54%
AncientAncient
14.8K
51.51%
DivineDivine
16.5K
51.94%

Innate Ability

Innate
Ichor of Nyctasha
Pure
Passive

Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.

Damage Tick Rate1
Max Terrors Per Hero5
Status Resistance Per Terror5%

Talent Tree

+275 Brain Sap Damage/Heal
25
+3s Fiend's Grip Duration
-3s Nightmare Cooldown
20
+30 Movement Speed
+13 Enfeeble Damage Per Second
15
+5% Fiend's Grip Max Mana Drain
+125 Brain Sap Cast Range
10
+20% Enfeeble Cast Range Reduction

Abilities

Enfeeble
Enfeeble
PureDispellable
Unit Target

Deals damage every second and lowers the enemy's total attack damage and cast range.

Attack Damage Reduction55% / 60% / 65% / 70%
Cast Range Reduction30%
Duration9s
Damage12 / 18 / 24 / 30
Damage Tick Rate1
Cast Range700 / 800 / 900 / 1000
Cast Time0.2s
Mana100 / 110 / 120 / 130
Cooldown22 / 17 / 12 / 7s
Brain Sap
Brain Sap
PurePierces BKB
Unit Target

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Heal/Damage90 / 160 / 230 / 300
Cast Range625
Cast Time0.2s
Mana120 / 130 / 140 / 150
Cooldown17 / 15 / 13 / 11s
Nightmare
Nightmare
Dispellable
Unit Target

Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

Nightmare Invuln Time1s
Animation Rate0.2
Vector Render Radius120
Walk Speed110
Turn Rate200
Cast Range550 / 600 / 650 / 700
Duration3.5 / 4.5 / 5.5 / 6.5s
Cast Time0.4s
Mana120 / 130 / 140 / 150
Cooldown25 / 22 / 19 / 16s
Fiend's Grip
Fiend's Grip
PurePierces BKBStrong Dispels Only
Unit Target, Channeled

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

Fiend Grip Tick Interval0.5s
Mana Drain Per Second5%
Duration4.75 / 5.25 / 5.75s
Damage70 / 110 / 150
Cast Range625
Cast Time0.2s
Mana200 / 300 / 400
Cooldown120 / 110 / 100s
Nightmare End
Nightmare End
Hidden, No Target

Ends all ongoing Nightmares.

Aghanim's Upgrades

Fiend's GripScepter
Aghanim's ScepterUpgrades Fiend's Grip

Reduces Fiend's Grip cooldown by 45. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 225% incoming damage and immediately die if they are interrupted. Damage does not stack.

Brain SapShard
Aghanim's ShardUpgrades Brain Sap

Reduces cooldown by 3. Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.