universal

Void Spirit

Steps in and out of the mortal plane to strike his foes

Melee

Navigate skirmishes with Void Spirit, a highly mobile core who easily controls multiple areas of the battlefield. He dashes through dimensions to outmaneuvers opponents with Astral Step and Dissimilate, while using Resonant Pulse to shield him from physical burst damage.

Void Spirit abilities, talents and win rates on this page are from Dota 2 patch 7.41e.

2/3
Complexity
3/3
Escape
2/3
Carry
2/3
Nuker
1/3
Disabler

Void Spirit Performance Summary

On patch 7.41e, Void Spirit holds a 49.38% win rate across 158,734 ranked games. That average hides a 3.6-point swing between skill brackets — 50.25% in Legend against 46.68% in Herald — so Void Spirit rewards knowing the hero far more than the raw number suggests. In professional play Void Spirit has been picked 16 times for a 25% win rate.

Base Stats

Void Spirit
Health604+0.3 / s
Mana363
AttributeBase / Growth per lvl
strengthStrength
22+2.6 per lvl
agilityAgility
21+2.2 per lvl
intelligenceIntelligence
24+3.1 per lvl
StatValue
DamageDamage
64 – 68
ArmorArmor
2.5
Movement SpeedMovement Speed
290
Attack RangeAttack Range
200

Win Rates by Rank

Patch7.41e
Public Win Rate49%158.7K matches
Pro Win Rate25%4W / 12L
Pro Bans420% of contests
RankPicksWin Rate
HeraldHerald
5.3K
47%
GuardianGuardian
15.5K
49%
CrusaderCrusader
23.8K
49%
ArchonArchon
31.8K
50%
LegendLegend
32.8K
50%
AncientAncient
23.6K
50%
DivineDivine
25.9K
49%

Faces of Void Spirit

Data Timeframe: Past 6 months

Innate Ability

Intrinsic Edge
Passive

Void Spirit gains 15% more attack damage per point of each attribute, and 30% more HP regen from Strength, attack speed from Agility, and mana regen from Intelligence.

Secondary Stat Bonus Pct30
Damage Stat Bonus Pct15

Talent Tree

Dissimilate Roots for 2s
25
140% Astral Step Crit
-3s Astral Step Charge Restore Time
20
Outer Dissimilate Ring
+65 Aether Remnant Damage
15
+20% Resonant Pulse Barrier
+40 Resonant Pulse Damage
10
+1.5 Mana Regen

Abilities

Aether Remnant
MagicalDispellable
Point Target

Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

Start Radius90
End Radius90
Radius300
Projectile Speed900
Watch Range450
Remnant Watch Radius130
Watch Path Vision Radius200
Activation Time0.4s
Damage90 / 140 / 190 / 240
Pull Duration1 / 1.2 / 1.4 / 1.6s
Pull Destination44 / 50 / 56 / 62
Remnant Lifetime17s
Think Interval0.1s
Cast Range850
Mana75 / 80 / 85 / 90
Cooldown17 / 15 / 13 / 11s
Dissimilate
Magical
No Target

Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.

Phase Duration1.1s
Destination Fx Radius183
Portals Per Ring6
Angle Per Ring Portal60
First Ring Distance Offset520
Damage Radius275
Cast Time0.3s
Mana120
Cooldown20 / 17 / 14 / 11s
Resonant Pulse
MagicalDispellable
No Target

Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

Pulse Radius500
Speed1200
Damage60 / 110 / 160 / 210
Barrier Duration10s
Base Damage Barrier25 / 50 / 75 / 100
Barrier Amount Per Hero Hit50 / 70 / 90 / 110
Return Projectile Speed900
Mana115 / 120 / 125 / 130
Cooldown18s
Astral Step
MagicalPierces BKB
Point Target

Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.

Radius170
Min Travel Distance200
Range800 / 900 / 1000
Pop Damage Delay1.25s
Void Mark Damage130 / 230 / 330
Movement Slow40% / 60% / 80%
Cast Time0.2s
Max Charges2
Charge Restore Time25 / 20 / 15s
Mana90

Aghanim's Upgrades

Aghanim's ScepterUpgrades Resonant Pulse

Causes Resonant Pulse to silence and gain 2 charges.

Aghanim's ShardUpgrades Aether Remnant

Creates an additional watcher path that rotates around the remnant. The remnant now provides True Sight, and no longer triggers on creeps, instead dealing 50% damage to them every second in both paths. Does not reveal wards.