universal

Venomancer

Deals damage over time with venomous attacks

Ranged

Kite enemies endlessly with Venomancer, an annoying lane dominator who pushes safely by placing an endless army of toxin-spitting watchers. In teamfights, he sacrifices himself to apply a massive, un-dispellable cloud of lingering poison that cripples the enemy's health regeneration.

Venomancer abilities, talents and win rates on this page are from Dota 2 patch 7.41e.

1/3
Complexity
2/3
Support
1/3
Nuker
1/3
Disabler
1/3
Pusher
1/3
Initiator

Venomancer Performance Summary

On patch 7.41e, Venomancer holds a 47.47% win rate across 287,067 ranked games. It holds steady across skill brackets (46.48% in Divine up to 47.79% in Ancient), so Venomancer performs about the same at every level of play.

Base Stats

Venomancer
Health538+0.3 / s
Mana303
AttributeBase / Growth per lvl
strengthStrength
19+2.1 per lvl
agilityAgility
25+2.8 per lvl
intelligenceIntelligence
19+1.9 per lvl
StatValue
DamageDamage
62 – 65
ArmorArmor
4.2
Movement SpeedMovement Speed
280
Attack RangeAttack Range
450

Win Rates by Rank

Patch7.41e
Public Win Rate47%287.1K matches
RankPicksWin Rate
HeraldHerald
14.1K
48%
GuardianGuardian
42.8K
47%
CrusaderCrusader
59.9K
48%
ArchonArchon
66.7K
48%
LegendLegend
52.5K
47%
AncientAncient
30.4K
48%
DivineDivine
20.7K
46%

Faces of Venomancer

Data Timeframe: Past 6 months

Innate Ability

Poison Sting
MagicalDispellable
Hidden, Passive

Venomancer's attacks slow enemies and deal damage over time.

Duration4.5s
Damage Per Second9
Movement Slow8%

Talent Tree

2.5x Plague Ward HP/Damage
25
Snakebite Undispellable
-2s Plague Ward Cooldown
20
+100 Snakebite Initial Damage
+10% Poison Sting Slow
15
+75 Noxious Plague Spread Radius
15% Poison Sting Health Regen Reduction
10
-5s Venomous Gale CD

Abilities

Venomous Gale
MagicalDispellable
Point Target, AOE

Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.

Duration15s
Initial Damage25 / 50 / 75 / 100
Damage Per Tick10 / 40 / 70 / 100
Tick Interval3s
Slow-35% / -40% / -45% / -50%
Radius125
Projectile Speed1200
Cast Range800
Mana95 / 105 / 115 / 125
Cooldown21 / 20 / 19 / 18s
Snakebite
MagicalDispellable
Unit Target

Venomancer summons a Spawn of Aktok to sink its fangs into a target, dealing magic damage and applying a toxin that does damage every second. When the target attacks while infected, they take the initial damage again.

Initial Damage40 / 70 / 100 / 130
Damage Per Second10 / 20 / 30 / 40
Duration6s
Damage Interval0.5s
Cast Range600
Cast Time0.2s
Mana70 / 80 / 90 / 100
Cooldown20 / 18 / 16 / 14s
Plague Ward
PhysicalPierces BKB
Point Target

Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.

Gold Bounty Pct100
Duration40s
Ward Multiplier1
Ward Model Scale1
Cast Range850
Mana24 / 26 / 28 / 30
Cooldown5s
Noxious Plague
Magical
Unit Target

Infects an enemy with a plague that does damage on application then slows the target and deals damage over time based on their maximum health. When the debuff ends for any reason, all debuffs from Venomancer on the initial target and the plague are spread to nearby targets. Additional spreads beyond the first do not deal impact damage.

Duration4s
Initial Damage150 / 200 / 250
Max Health Damage2% / 3% / 4%
Damage Tick Rate0.25
Debuff Time Transfer100s
Slow50%
Spread Radius700
Spread Count2
Magic Resist Reduction0%
Impact Damage Reduce100
Projectile Speed1200
Cast Range900
Cast Time0.15s
Mana200 / 250 / 300
Cooldown100 / 90 / 80s

Aghanim's Upgrades

Aghanim's ScepterUpgrades Noxious Plague

Decreases cooldown by seconds. Infected units have decreased magic resistance. Additional spreads from hero targets deal full impact damage.

Aghanim's ShardUpgrades Venomous Gale

Increases cast range and projectile speed by 25%. When Venomous Gale impacts enemy heroes, 2 Plague Wards are created around them.