strength

Treant Protector

Calls upon the forest to root his foes

Melee

Protect your towers globally with Treant Protector, casting Living Armor to provide regenerating armor to structures and heroes. He navigates the trees invisibly, leeches health from foes with Leech Seed, and binds foes in a massive area with Overgrowth.

Treant Protector abilities, talents and win rates on this page are from Dota 2 patch 7.41e.

2/3
Complexity
3/3
Support
2/3
Initiator
1/3
Disabler
1/3
Durable
1/3
Escape

Treant Protector Performance Summary

On patch 7.41e, Treant Protector holds a 50.54% win rate across 154,112 ranked games. That average hides a 4.3-point swing between skill brackets — 53.08% in Divine against 48.75% in Crusader — so Treant Protector rewards knowing the hero far more than the raw number suggests. Captains treat Treant Protector as a threat: 93.46% of its 153 contested pro drafts ended in a ban.

Base Stats

Treant Protector
Health670+0.3 / s
Mana315+0.25 / s
AttributeBase / Growth per lvl
strengthStrength
25+3.4 per lvl
agilityAgility
15+1.8 per lvl
intelligenceIntelligence
20+1.8 per lvl
StatValue
DamageDamage
85 – 93
ArmorArmor
3.5
Movement SpeedMovement Speed
280
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41e
Public Win Rate51%154.1K matches
Pro Win Rate70%7W / 3L
Pro Bans14393% of contests
RankPicksWin Rate
HeraldHerald
5.2K
49%
GuardianGuardian
16.5K
49%
CrusaderCrusader
24.6K
49%
ArchonArchon
29.8K
50%
LegendLegend
28.3K
51%
AncientAncient
20.9K
51%
DivineDivine
28.8K
53%

Faces of Treant Protector

Data Timeframe: Past 6 months

Innate Ability

Nature's Guise
Passive

Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.

Radius200
Grace Time2s
Cooldown Time2.75s
Movement Speed Bonus10%
Cooldown36s

Talent Tree

450 AoE Living Armor
25
-3s Leech Seed Cooldown
+80 Leech Seed Bonus Damage
20
+20 Living Armor Damage Block
+25 Nature's Grasp Damage
15
+10% Leech Seed Damage to Healing
+50 Base Damage
10
+3 Living Armor Heal Per Second

Abilities

Nature's Grasp
Magical
Point Target

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does 35% less damage to creeps.

Damage Per Second35 / 50 / 65 / 80
Creep Penalty35
Movement Slow25% / 30% / 35% / 40%
Vine Duration9 / 10 / 11 / 12s
Creation Interval0.1s
Initial Latch Delay0.3s
Vine Spawn Interval175s
Latch Range135
Latch Vision150
Cast Range1500
Cast Time0.2s
Mana90
Cooldown23 / 21 / 19 / 17s
Leech Seed
MagicalDispellable
Unit Target, Autocast, Attack Modifier

Treant's attack plants a life-sapping seed in an enemy unit. That unit takes additional magic damage, is rooted and disarmed for a short duration, and emits 2 healing pulses to up to 5 nearby allies of Treant Protector based on the damage dealt by the attack.

Duration0.75 / 1 / 1.25 / 1.5s
Flat Heal15 / 25 / 35 / 45
Damage To Healing20%
Bonus Damage20 / 40 / 60 / 80
Max Heal Units5
Heal Radius650
Healing Pulse Count2
Projectile Speed450
Cast Range150
Cooldown15 / 12 / 9 / 6s
Living Armor
Pierces BKBDispellable
Unit Target, Point Target

Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.

Heal Per Second4 / 7 / 10 / 13
Duration12s
Max Damage Blocked60 / 80 / 100 / 120
Damage Block Decrease20
Damage Block Threshold20
Cast Time0.3s
Mana80
Cooldown24 / 21 / 18 / 15s
Overgrowth
MagicalPierces BKBDispellable
No Target

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

Duration3 / 4 / 5s
Radius800
Damage Per Second95
Cast Time0.5s
Mana200 / 250 / 300
Cooldown110 / 100 / 90s

Aghanim's Upgrades

Aghanim's ScepterUpgrades Overgrowth

Decreases Cooldown to 25 seconds. When casting Overgrowth, Treant Protector draws power from the soil, greatly increasing his size for 16 seconds. While enlarged, he gains phased movement with a fixed speed of 345, 100% bonus Strength, and a splashing attack that deals 60% of his attack damage in a 300 unit radius.

Aghanim's ShardUpgrades Eyes In The Forest

Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.