strength

Tiny

Grows in size and strength as battle ensues

Melee

Scale into a literal mountain with Tiny, growing to tremendous size and strength with his passive ultimate. He easily stuns groups with Avalanche and aggressively tosses heroes and creeps into his team or under towers for rapid burst damage.

Tiny abilities, talents and win rates on this page are from Dota 2 patch 7.41e.

2/3
Complexity
3/3
Carry
2/3
Nuker
2/3
Durable
2/3
Pusher
2/3
Initiator
1/3
Disabler

Tiny Performance Summary

On patch 7.41e, Tiny holds a 44.6% win rate across 217,702 ranked games. It holds steady across skill brackets (44.25% in Archon up to 45.34% in Divine), so Tiny performs about the same at every level of play. Captains treat Tiny as a threat: 50% of its 58 contested pro drafts ended in a ban.

Base Stats

Tiny
Health780+1 / s
Mana279
AttributeBase / Growth per lvl
strengthStrength
30+4.2 per lvl
agilityAgility
0+0 per lvl
intelligenceIntelligence
17+2.4 per lvl
StatValue
DamageDamage
61 – 67
ArmorArmor
0
Movement SpeedMovement Speed
275
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41e
Public Win Rate45%217.7K matches
Pro Win Rate41%12W / 17L
Pro Bans2950% of contests
RankPicksWin Rate
HeraldHerald
10.2K
45%
GuardianGuardian
28K
45%
CrusaderCrusader
37.8K
45%
ArchonArchon
43.9K
44%
LegendLegend
40.5K
45%
AncientAncient
28.4K
44%
DivineDivine
28.9K
45%

Faces of Tiny

Data Timeframe: Past 6 months

Innate Ability

Insurmountable
Hidden, Passive

Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.

Strength To Slow Resist15%
Strength To Status Resist10%

Talent Tree

2 Toss Charges
25
-8s Avalanche Cooldown
Toss Requires No Target
20
+60 Tree Grab Base Damage
+90 Avalanche Damage
15
+10 Strength
+2 Tree Grab Attacks
10
+150 Avalanche Cast Range

Abilities

Avalanche
MagicalStrong Dispels Only
Point Target, AOE

Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.

Radius325 / 340 / 355 / 370
Tick Interval0.3s
Avalanche Duration1.5s
Tick Count5
Stun Duration0.3s
Projectile Speed1200
Avalanche Damage90 / 180 / 270 / 360
Cast Range600
Mana105 / 120 / 135 / 150
Cooldown23 / 20 / 17 / 14s
Toss
Magical
Unit Target, AOE

Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

Duration1.1s
Grab Radius300
Radius275
Damage90 / 180 / 270 / 360
Bonus Landing Damage0%
Cast Range800 / 900 / 1000 / 1100
Mana125
Cooldown20 / 17 / 14 / 11s
Tree Grab
PhysicalPierces BKB
Unit Target

Grabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.

Number Of Attacks5 / 6 / 7 / 8
Bonus Base Damage10 / 20 / 30 / 40
Bonus Building Damage30% / 40% / 50% / 60%
Attack Range300
Splash Width200
Splash Range400
Splash Damage70% / 80% / 90% / 100%
Cast Range200
Cast Time0.2s
Mana40 / 35 / 30 / 25
Cooldown16 / 13 / 10 / 7s
Grow
Physical
Passive

Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

Bonus Armor5 / 10 / 15
Bonus Damage60 / 120 / 180
Attack Speed Reduction-35%
Toss Bonus Damage50 / 200 / 350
Movement Speed Bonus10 / 20 / 30
Movement Slow0%
Tree Throw
Physical
Hidden, Unit Target, Point Target

Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

Speed900
Cast Range1000
Bonus Damage10 / 20 / 30 / 40
Splash Radius275
Cast Range1000
Cast Time0.2s

Aghanim's Upgrades

Aghanim's ScepterUpgrades Tree Volley

CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.

Aghanim's ShardUpgrades Grow

Units tossed by Toss or trees tossed by Tree Throw or Tree Volley now deal additional damage and slow in a larger area of effect at their landing location.