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Mars

Traps his foes in an inescapable arena

Melee

Control the arena with Mars, an ultra-tanky offlaner protected by a deadly shield that blocks physical projectiles. He easily pins targets with his legendary spear and drops Arena of Blood to trap foes, allowing him to dictate the terms of battle.

1/3
Complexity
3/3
Durable
2/3
Disabler
2/3
Initiator
1/3
Carry

Base Stats

Mars
Health626+0.3 / s
Mana327+0.5 / s
AttributeBase / Growth per lvl
strengthStrength
23+3.7 per lvl
agilityAgility
18+1.7 per lvl
intelligenceIntelligence
21+2.2 per lvl
StatValue
DamageDamage
49 – 57
ArmorArmor
2
Movement SpeedMovement Speed
310
Attack RangeAttack Range
250

Win Rates by Rank

Patch7.41
Public Win Rate46.6%172.9K matches
RankPicksWin Rate
HeraldHerald
6.5K
45.77%
GuardianGuardian
19.4K
45.86%
CrusaderCrusader
29.5K
46.56%
ArchonArchon
35.1K
46.75%
LegendLegend
32.8K
46.88%
AncientAncient
23.9K
46.57%
DivineDivine
25.7K
46.89%

Innate Ability

Innate
Dauntless
Passive

Mars gets more HP Regen the more he is outnumbered by enemy heroes in 700 radius.

Hp Regen Per Extra Enemy40%
Radius700

Talent Tree

God's Rebuke +65% Crit
25
Arena Of Blood Grants Team +180 HP Regen
+70 Arena Of Blood Spear Damage
20
+0.5s Spear of Mars Stun
-2.5s God's Rebuke Cooldown
15
+100 Spear Of Mars Damage
+100 God's Rebuke Distance
10
+1.5 Mana Regen

Abilities

Spear of Mars
Spear of Mars
MagicalStrong Dispels Only
Point Target

Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

Damage100 / 175 / 250 / 325
Spear Speed1400
Spear Width125
Spear Vision300
Max Impale Targets1
Cast Range900 / 1000 / 1100 / 1200
Activity Duration1.7s
Stun Duration1.3 / 1.6 / 1.9 / 2.2s
Knockback Duration0.25s
Knockback Distance75
Cast Time0.25s
Mana100 / 110 / 120 / 130
Cooldown14 / 13 / 12 / 11s
God's Rebuke
God's Rebuke
Physical
Point Target

Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

Critical Damage150% / 200% / 250% / 300%
Angle140
Distance500
Knockback Duration0.3s
Knockback Distance150
Knockback Slow40%
Knockback Slow Duration2.5s
Activity Duration2s
Bonus Damage Vs Heroes5 / 10 / 15 / 20
Cast Time0.2s
Mana90
Cooldown16 / 14 / 12 / 10s
Bulwark
Bulwark
Point Target, Instant Cast

Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at allies towards himself.

Front Reduction40% / 50% / 60% / 70%
Forward Angle140
Side Reduction20% / 25% / 30% / 35%
Side Angle240
Redirect Chance70
Active Redirect Range900
Speed Penalty When Active18%
Redirect Close Range200
Arena Of Blood
Arena Of Blood
Magical
Point Target, AOE

After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

Duration5.5s
Radius550
Width100
Spear Damage80 / 160 / 240
Formation Time0.1s
Spear Distance From Wall160
Spear Attack Interval1s
Warrior Count14
Warrior Fade Min Dist350
Warrior Fade Max Dist450
Cast Range400
Cast Time0.2s
Mana150 / 200 / 250
Cooldown100 / 95 / 90s

Aghanim's Upgrades

Arena Of BloodScepter
Aghanim's ScepterUpgrades Arena Of Blood

Lowers cooldown by 10s and increases duration. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks.

Spear of MarsShard
Aghanim's ShardUpgrades Spear of Mars

Spear of Mars impales up to 2 heroes and leaves a fire trail behind that deals damage over time and slows movement speed.