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agility

Kez

Flexible melee master with two sets of weapons and abilities

Melee

Adapt to any duel with Kez by mastering his unique ability to swap on the fly between his katana and sai. This versatile fighter can seamlessly slash, dash, swoop, and parry his way through teamfights, utilizing deep tactical flexibility to attack, escape or simply outwit his enemies.

3/3
Complexity
3/3
Carry
2/3
Escape
1/3
Disabler

Base Stats

Kez
Health560+1.5 / s
Mana315+0.25 / s
AttributeBase / Growth per lvl
strengthStrength
20+2.8 per lvl
agilityAgility
27+3.5 per lvl
intelligenceIntelligence
20+1.7 per lvl
StatValue
DamageDamage
50 – 56
ArmorArmor
5.5
Movement SpeedMovement Speed
310
Attack RangeAttack Range
225

Win Rates by Rank

Patch7.41
Public Win Rate45.62%131.2K matches
Pro Win Rate100%3W / 0L
Pro Bans1381.25% ban rate
RankPicksWin Rate
HeraldHerald
7.9K
47.43%
GuardianGuardian
19.1K
45.3%
CrusaderCrusader
23.9K
45.7%
ArchonArchon
24.9K
45.86%
LegendLegend
21.9K
45.36%
AncientAncient
15.8K
45.16%
DivineDivine
17.8K
45.48%

Innate Ability

Innate
Switch Discipline
No Target, Instant Cast

Kez switches between his Kazurai Katana and Shodo Sai. He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown. Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.

Katana Attack Range225
Katana Base Attack Time1.9s
Katana Bonus Agility Base Damage16%
Katana Swap Bonus Damage12%
Sai Attack Range150
Sai Base Attack Time1.5s
Sai Swap Movement Speed12%
Sai Swap Speed Duration2s
Scepter Cooldown Timer3s
Cooldown8s

Talent Tree

+80% Shodo Sai Critical Strike
25
+0.6 Echo Slash Attack
+4% Kazurai Katana Damage Per Second
20
40 Bonus Attack Speed During Falcon Rush
+2s Falcon Rush Duration
15
+1 Raptor Dance Strike
+12% Magic Resistance
10
+50 Raptor Dance Radius

Abilities

Echo Slash
Echo Slash
Physical
No Target

Kez slashes forward in a 800 distance line with his Katana, attacking enemies in an area and applying a brief 100s impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.

Attack Damage70% / 80% / 90% / 100%
Bonus Hero Damage20 / 40 / 60 / 80
Attacks2
Echo Delay1.2s
Slash Radius200
Katana Distance800
Travel Distance250
Tag Slow100
Tag Slow Duration0.25s
Cast Time0.2s
Mana75 / 90 / 105 / 120
Cooldown21 / 18 / 15 / 12s
Grappling Claw
Grappling Claw
Unit Target

Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.

Land Distance75
Projectile Speed3000
Grapple Speed1800
Max Distance Break2000
Slow Duration0.7 / 0.8 / 0.9 / 1s
Move Slow70% / 80% / 90% / 100%
Cast Range650 / 750 / 850 / 950
Mana40
Cooldown13 / 11 / 9 / 7s
Kazurai Katana
Kazurai Katana
PhysicalPierces BKBDispellable
Attack Modifier, Unit Target

Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.

Duration7s
Damage Per Second3% / 6% / 9% / 12%
Impale Duration0.5s
Stacks As Burst Damage50%
Max Burst Stacks500
Cast Range200
Mana40
Cooldown20 / 15 / 10 / 5s
Raptor Dance
Raptor Dance
PurePierces BKB
No Target, AOE

Kez enters into an uncontrollable state for 1 second, becoming invulnerable for 0.2s and receiving a basic dispel. If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.

Strike Interval0.25s
Strikes4
Radius450
Base Damage30 / 60 / 90
Max Health As Damage2.5%
Lifesteal Pct100
Illusion Lifesteal Pct20
Invuln Period0.2
Basic Dispel1
Cast Time1s
Mana100 / 125 / 150
Cooldown40 / 35 / 30s
Falcon Rush
Falcon Rush
Dispellable
Hidden, No Target, Instant Cast

Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.

Rush Range525
Rush Speed850
Echo Attack Damage30% / 35% / 40% / 45%
Slow Resistance15% / 30% / 45% / 60%
Duration3.75 / 4.5 / 5.25 / 6s
Break Range825
Echo Proc Chance Reduction50%
Mana85 / 90 / 95 / 100
Cooldown21 / 18 / 15 / 12s
Talon Toss
Talon Toss
Physical
Hidden, Unit Target, AOE

Kez throws a Sai at the target unit, applying a fixed damage attack and silence.

Damage60 / 120 / 180 / 240
Speed2000
Silence Duration2 / 2.25 / 2.5 / 2.75s
Cast Range650 / 750 / 850 / 950
Cast Time0.2s
Mana60 / 65 / 70 / 75
Cooldown13 / 11 / 9 / 7s
Shodo Sai
Shodo Sai
Pierces BKBStrong Dispels Only
Hidden, Point Target, Instant Cast

Kez has a chance to critically strike the target when attacking with Sais. Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for 2 seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for 0.4s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target. The sub-ability may be used to cancel the blocking early.

Critical Chance20%
Critical Damage125% / 150% / 175% / 200%
Mark Stun Duration0.5 / 0.6 / 0.7 / 0.8s
Mark Duration8s
Forward Angle180
Speed Penalty25
Parry Duration2s
Parry Bonus Critical Strike0%
Parry Stun Duration0.4s
Mana30 / 20 / 10 / 0
Cooldown20 / 15 / 10 / 5s
Raven's Veil
Raven's Veil
Pierces BKBStrong Dispels Only
Hidden, No Target

Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.

Wave Radius1500
Wave Speed1500
Buff Duration7 / 8 / 9s
Vision Debuff Duration4s
Bonus Movement Speed15% / 25% / 35%
Slow0%
Basic Dispel1
Cast Time0.3s
Mana100 / 125 / 150
Cooldown40 / 35 / 30s
Cancel
Cancel
No Target, Instant Cast, Hidden

Stop blocking physical attacks.

Cooldown0s

Aghanim's Upgrades

InnateScepter
Aghanim's ScepterUpgrades Switch Discipline

Casting a weapon ability that would set its alternate weapon ability on cooldown does not do so if it's the first one used within 3 seconds after casting Switch Discipline or if it was already on cooldown. Casting any weapon ability refreshes the cooldown of Switch Discipline.

Shodo SaiShard
Aghanim's ShardUpgrades Shodo Sai

Parrying creates a stronger Mark that deals additional stun and critical damage.