intelligence

Jakiro

Freezes and burns enemies with magic

Ranged

Melt objectives and freeze enemies with Jakiro, the twin-headed dragon. Blanket the battlefield in fire and use Ice Path to freeze them in place, trapping them in Macropyre. His Liquid Fire passive is perfect for inflicting massive damage to enemy towers from a safe distance.

Jakiro abilities, talents and win rates on this page are from Dota 2 patch 7.41e.

1/3
Complexity
2/3
Nuker
2/3
Pusher
1/3
Support
1/3
Disabler

Jakiro Performance Summary

On patch 7.41e, Jakiro holds a 47.55% win rate across 378,799 ranked games. That average hides a 4-point swing between skill brackets — 49.39% in Herald against 45.38% in Divine — so Jakiro rewards knowing the hero far more than the raw number suggests.

Base Stats

Jakiro
Health670+0.3 / s
Mana387
AttributeBase / Growth per lvl
strengthStrength
25+2.6 per lvl
agilityAgility
15+1.2 per lvl
intelligenceIntelligence
26+3.3 per lvl
StatValue
DamageDamage
53 – 61
ArmorArmor
3.5
Movement SpeedMovement Speed
290
Attack RangeAttack Range
400

Win Rates by Rank

Patch7.41e
Public Win Rate48%378.8K matches
Pro Win Rate50%4W / 4L
Pro Bans00% of contests
RankPicksWin Rate
HeraldHerald
16.4K
49%
GuardianGuardian
52.2K
49%
CrusaderCrusader
77.3K
48%
ArchonArchon
89.2K
48%
LegendLegend
72.6K
47%
AncientAncient
42.2K
46%
DivineDivine
29K
45%

Faces of Jakiro

Data Timeframe: Past 6 months

Innate Ability

Double Trouble
Passive

Jakiro's attacks launch an attack from each head, but deal less damage each.

Second Attack Delay0.2s
Attack Damage Reduction51%

Talent Tree

+3.5% Liquid Frost and Fire Max Health Damage
25
+100% Dual Breath Damage and Range
+25 Macropyre Damage
20
+0.4s Ice Path Stun Duration
-3.5s Dual Breath Cooldown
15
+175 Attack Range
+100 Ice Path Damage
10
+30 Liquid Fire Attack Speed Slow

Abilities

Dual Breath
MagicalDispellable
Unit Target, Point Target

An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

Start Radius150
End Radius275
Speed1050
Fire Delay0.2s
Burn Damage20 / 40 / 60 / 80
Move Slow-25% / -30% / -35% / -40%
Attack Slow-25 / -30 / -35 / -40
Speed Fire1050
Cast Range850
Duration5s
Cast Time0.35s
Mana135 / 150 / 165 / 180
Cooldown12 / 11 / 10 / 9s
Ice Path
MagicalStrong Dispels Only
Point Target

Creates a path of ice that stuns and damages enemies that touch it.

Formation Delay0.2s
Max Stun Duration1.25 / 1.5 / 1.75 / 2s
Path Duration3 / 3.5 / 4 / 4.5s
Radius150
Damage50
Cast Range1100
Cast Time0.65s
Mana100
Cooldown20 / 17 / 14 / 11s
Liquid Fire
MagicalDispellable
Unit Target, AOE, Autocast, Attack Modifier

Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.

Attack Slow-30 / -40 / -50 / -60
Radius300
Burn Damage12 / 24 / 36 / 48
Tick Rate0.5
Building Damage75%
Shares Cooldown1
Cast Range600
Duration5s
Mana20
Cooldown13 / 10 / 7 / 4s
Liquid Frost
MagicalDispellable
Unit Target, Autocast, Attack Modifier

Jakiro chill his enemies with ice added to his attack, slowing movement for 5 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings. Shares a cooldown with Liquid Fire.

Movement Slow15% / 20% / 25% / 30%
Impact Damage8 / 16 / 24 / 32
Bonus Damage8 / 16 / 24 / 32
Duration5s
Tick Rate0.5
Shares Cooldown1
Cast Range600
Mana20
Cooldown13 / 10 / 7 / 4s
Macropyre
Magical
Point Target

Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

Damage Per Second100 / 150 / 200
Flame Width500
Duration10s
Burn Interval0.5s
Linger Duration1s
Cast Range1400
Cast Time0.4s
Mana225 / 325 / 425
Cooldown90 / 80 / 70s

Aghanim's Upgrades

Aghanim's ScepterUpgrades Macropyre

Increases Macropyre duration and causes it to deal Pure damage. Jakiro emits two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 60%.

Aghanim's ShardUpgrades Liquid Frost

Jakiro's Liquid Frost has no mana cost and no longer shares a cooldown with Liquid Fire.