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Invoker

Weaves magic with an array of spell combos

Ranged

Master the arcane arts with Invoker, a high-ceiling midlaner boasting an arsenal of ten different spells. By expertly combining his three spell components—Quas, Wex, and Exort—he adapts to any situation with meteors, tornadoes, and invisible escapes.

3/3
Complexity
3/3
Nuker
2/3
Disabler
1/3
Carry
1/3
Escape
1/3
Pusher

Base Stats

Invoker
Health538+0.3 / s
Mana315
AttributeBase / Growth per lvl
strengthStrength
19+2.5 per lvl
agilityAgility
14+2 per lvl
intelligenceIntelligence
20+4 per lvl
StatValue
DamageDamage
39 – 45
ArmorArmor
1.3
Movement SpeedMovement Speed
285
Attack RangeAttack Range
600

Win Rates by Rank

Patch7.41
Public Win Rate50.98%557.8K matches
Pro Win Rate44.44%4W / 5L
Pro Bans950% ban rate
RankPicksWin Rate
HeraldHerald
24.8K
49.78%
GuardianGuardian
78.8K
49.9%
CrusaderCrusader
109.4K
50.18%
ArchonArchon
117.8K
50.82%
LegendLegend
96.9K
51.45%
AncientAncient
64.9K
51.81%
DivineDivine
65.2K
52.82%

Innate Ability

Innate
Invoke
No Target, Instant Cast

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.

Max Spells2
Cooldown Reduction Per Orb0.3
Mana0
Cooldown7s

Talent Tree

Radial Deafening Blast
25
2x Quas/Wex/Exort Active Bonuses
+2 Chaos Meteors
20
+1 Orb Levels
+25 Alacrity Damage/Speed
15
-6s Cold Snap Cooldown
+50 Ice Wall DPS
10
-5s Tornado Cooldown

Abilities

Quas
Quas
Dispellable
No Target, Instant Cast

Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.

Max Level8
Hp Regen Per Instance1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10
Bonus Strength Per Level1
Mana0
Cooldown0s
Wex
Wex
No Target, Instant Cast

Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.

Max Level8
Move Speed Per Instance0.6% / 1.2% / 1.8% / 2.4% / 3% / 3.6% / 4.2% / 4.8% / 5.4% / 6%
Attack Speed Per Instance1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10
Bonus Agility Per Level1
Mana0
Cooldown0s
Exort
Exort
No Target, Instant Cast

Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.

Max Level8
Attack Damage Per Instance2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
Bonus Intelligence Per Level1
Mana0
Cooldown0s
Invoked Spell
Invoked Spell
Passive

Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.

Invoked Spell
Invoked Spell
Passive

Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.

Cold Snap
Cold Snap
MagicalDispellable
Unit Target, Hidden

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

Cold Snap Duration (Quas)3 / 3.4 / 3.8 / 4.2 / 4.6 / 5 / 5.4 / 5.8 / 6.2 / 6.6 / 7s
Freeze Duration0.4s
Freeze Cooldown (Quas)0.80 / 0.77 / 0.74 / 0.71 / 0.68 / 0.65 / 0.62 / 0.59 / 0.56 / 0.53 / 0.50
Freeze Damage (Quas)28 / 36 / 44 / 52 / 60 / 68 / 76 / 84 / 92 / 100 / 108
Damage Trigger10
Cast Range1000
Cast Time0.05s
Mana100
Cooldown18s
Ghost Walk
Ghost Walk
No Target, Instant Cast, Hidden

Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

Duration60s
Slow Radius450
Enemy Slow (Quas)-20% / -25% / -30% / -35% / -40% / -45% / -50% / -55% / -60% / -65% / -70%
Self Speed (Wex)-20% / -15% / -10% / -5% / 0% / 5% / 10% / 15% / 20% / 25% / 30%
Aura Fade Time2s
Health Regeneration (Quas)2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20 / 22
Mana Regeneration (Wex)2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20 / 22
Cast Time0.05s
Mana175
Cooldown32s
Tornado
Tornado
MagicalDispellableBasic Dispel
Point Target, Hidden

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex.

Travel Distance (Wex)1500 / 1800 / 2100 / 2400 / 2700 / 3000 / 3300 / 3600 / 3900 / 4200 / 4500
Travel Speed1000
Radius200
Vision Distance200
End Vision Duration1.75s
Lift Time (Quas)1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3 / 3.2s
Base Damage50
Added Damage (Wex)45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 / 405 / 450 / 495
Twister Radius150
Twister Tick Rate0.25
Cast Range2000
Cast Time0.05s
Mana140
Cooldown27s
E.M.P.
E.M.P.
Magical
Point Target, Hidden, AOE

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.

Charge Time2.9s
Radius675
Max Mana Burned (Wex)100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 / 700 / 775 / 850
Burn Damage60%
Self Mana Restore Pct25
Cast Range950
Cast Time0.05s
Mana125
Cooldown27s
Alacrity
Alacrity
PhysicalPierces BKBDispellable
Unit Target, Hidden

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

Bonus Attack Speed (Wex)10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106 / 118 / 130
Bonus Damage (Exort)10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106 / 118 / 130
Duration9s
Cast Range700
Cast Time0.05s
Mana75
Cooldown15s
Chaos Meteor
Chaos Meteor
MagicalDispellable
Point Target, Hidden

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

Impact Delay1.3s
Radius275
Travel Distance (Wex)465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575 / 1725 / 1890 / 2055
Travel Speed300
Contact Damage Tick0.5s
Vision Distance500
End Vision Duration3s
Contact Damage (Exort)55 / 80 / 105 / 130 / 155 / 180 / 205 / 220 / 235 / 250 / 265
Burn Duration3s
Burn Damage Per Second (Exort)10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60
Meteor Count1
Cast Range700
Cast Time0.05s
Mana200
Cooldown50s
Sun Strike
Sun Strike
PurePierces BKB
Point Target, Hidden, AOE

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Delay1.7s
Radius175
Damage (Exort)175 / 225 / 275 / 325 / 375 / 425 / 475 / 525 / 575 / 625 / 675
Vision Distance400
Vision Duration4s
Cataclysm Cooldown90
Cataclysm Min Range90
Cataclysm Max Range180
Cataclysm Damage Pct75
Cast Time0.05s
Mana175
Cooldown23s
Forge Spirit
Forge Spirit
No Target, Hidden

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.

Damage (Exort)20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100 / 110 / 120
Spirit Mana100 / 150 / 200 / 250 / 300 / 350 / 400 / 450 / 500 / 550 / 600
Attack Range (Quas)305 / 360 / 415 / 470 / 525 / 580 / 635 / 690 / 745 / 800 / 855
Health (Quas)300 / 400 / 500 / 600 / 700 / 800 / 900 / 1000 / 1100 / 1200 / 1300
Duration (Quas)24 / 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78 / 84s
Armor Per Attack0.8 / 0.9 / 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8
Spirit Count (Quas)1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3 / 3 / 3
Spirit Count (Exort)1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3 / 3 / 3
Cast Time0.05s
Mana75
Cooldown27s
Ice Wall
Ice Wall
Magical
No Target, Hidden

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

Wall Duration (Quas)3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13s
Movement Slow (Quas)-20% / -40% / -60% / -80% / -100% / -120% / -140% / -160% / -180% / -200% / -220%
Slow Duration2s
Damage Per Second (Exort)30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78 / 84
Tick Interval0.5s
Wall Place Distance200
Wall Length1200
Wall Width105
Glacier Formation Delay1.3s
Glacier Formation Speed600
Cast Time0.05s
Mana125
Cooldown23s
Deafening Blast
Deafening Blast
Magical
Point Target, Hidden

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

Travel Distance1000
Travel Speed1100
Radius Start175
Radius End225
End Vision Duration1.75s
Damage (Exort)70 / 110 / 150 / 190 / 230 / 270 / 310 / 350 / 390 / 430 / 470
Knockback Duration (Quas)1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9 / 2 / 2.1s
Disarm Duration (Wex)1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5s
Radial Count1
Cast Range1000
Cast Time0.05s
Mana250
Cooldown36s

Aghanim's Upgrades

Ice WallScepter
Aghanim's ScepterUpgrades Ice Wall

Ice Wall becomes Ice Floe, Vector Targeted. After a delay, Ice Floe appears as a 150 width Ice Wall. Enemy heroes in its area for longer than 2.5 seconds become rooted and take magic damage based on Quas.

Sun StrikeShard
Aghanim's ShardUpgrades Sun Strike

If Sun Strike damages an enemy Hero, a Forge Spirit of current level is created at the location.