universal

Nature's Prophet

Able to teleport to any location on the map at will

Ranged

Apply unmatched global pressure with Nature's Prophet, casually Teleporting anywhere on the map to secure kills or split-push. He quickly overwhelms undefended towers by sprouting a relentless army of violent trees, forcing the enemy to constantly defend their base.

Nature's Prophet abilities, talents and win rates on this page are from Dota 2 patch 7.41e.

2/3
Complexity
3/3
Pusher
1/3
Carry
1/3
Nuker
1/3
Escape

Nature's Prophet Performance Summary

On patch 7.41e, Nature's Prophet holds a 42.98% win rate across 318,732 ranked games. That average hides a 2.6-point swing between skill brackets — 44.94% in Herald against 42.29% in Archon — so Nature's Prophet rewards knowing the hero far more than the raw number suggests. Captains treat Nature's Prophet as a threat: 50.98% of its 51 contested pro drafts ended in a ban.

Base Stats

Nature's Prophet
Health538+0.3 / s
Mana339
AttributeBase / Growth per lvl
strengthStrength
19+2.6 per lvl
agilityAgility
14+2.6 per lvl
intelligenceIntelligence
22+3.5 per lvl
StatValue
DamageDamage
58 – 64
ArmorArmor
2.3
Movement SpeedMovement Speed
295
Attack RangeAttack Range
600

Win Rates by Rank

Patch7.41e
Public Win Rate43%318.7K matches
Pro Win Rate56%14W / 11L
Pro Bans2651% of contests
RankPicksWin Rate
HeraldHerald
16.8K
45%
GuardianGuardian
49.1K
44%
CrusaderCrusader
65.3K
43%
ArchonArchon
69.4K
42%
LegendLegend
55.9K
43%
AncientAncient
34.2K
43%
DivineDivine
27.9K
44%

Faces of Nature's Prophet

Data Timeframe: Past 6 months

Innate Ability

Spirit of the Forest
Hidden, Passive

Nature's Prophet gains 2% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values regardless of proximity. Treants also possess this ability.

Damage Per Tree Pct2
Tree Radius300
Treant Multiplier2

Talent Tree

3x Treant HP/Damage
25
Removed Teleportation Cooldown
+240 Sprout Damage
20
-20s Wrath of Nature Cooldown
+100 Teleportation Barrier
15
+50 Treant Movement Speed
+25 Wrath of Nature Base Damage
10
-10s Nature's Call Cooldown

Abilities

Sprout
Magical
Unit Target, Point Target

Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.

Vision Range400
Duration2.5 / 3 / 3.5 / 4s
Damage70 / 130 / 190 / 250
Sprout Damage Radius275
Cast Range625 / 700 / 775 / 850
Cast Time0.35s
Mana70 / 80 / 90 / 100
Cooldown14 / 12 / 10 / 8s
Teleportation
PhysicalDispellable
Point Target, AOE

Teleports to any point on the map. Gains a barrier after arriving to its destination.

Barrier70 / 130 / 190 / 250
Duration15s
Cast Time3s
Mana50 / 60 / 70 / 80
Cooldown65 / 50 / 35 / 20s
Nature's Call
Point Target, AOE

Converts an area of trees into Treants under the command of Nature's Prophet.

Area Of Effect150 / 225 / 300 / 375
Treants Summoned2 / 3 / 4 / 5
Treant Duration50s
Treant Health450
Treant Damage16 / 25 / 34 / 43
Treant Bonus Hero Damage6 / 10 / 14 / 18
Treant Movespeed300 / 315 / 330 / 345
Treant Vision (Day)500
Treant Vision (Night)500
Treant Gold Bounty Min18
Treant Gold Bounty Max24
Treant Xp Bounty30
Treewalking1
Cast Range750
Cast Time0.5s
Mana85 / 90 / 95 / 100
Cooldown45 / 40 / 35 / 30s
Wrath of Nature
MagicalDispellable
Unit Target, Point Target

Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

Max Targets16
Base Damage100 / 140 / 180
Added Damage Per Bounce10%
Jump Delay0.15s
Cast Time0.5s
Mana130 / 160 / 190
Cooldown85s

Aghanim's Upgrades

Aghanim's ScepterUpgrades Wrath of Nature

Entangles all enemies it hits. Duration scales from 1.5s up to 3s seconds at max bounce.

Aghanim's ShardUpgrades Curse of the Oldgrowth

Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.