strength

Earthshaker

Disrupts enemy team with his chain stuns

Melee

Control tight chokepoints with Earthshaker, an initiation specialist capable of blocking an enemy's escape with a well-placed fissure. Leap in for a massive Echo Slam, shattering the ground beneath them, while his passive aftershocks chain-stun anyone hit by his mighty totem.

Earthshaker abilities, talents and win rates on this page are from Dota 2 patch 7.41e.

2/3
Complexity
3/3
Initiator
2/3
Disabler
1/3
Support
1/3
Nuker

Earthshaker Performance Summary

On patch 7.41e, Earthshaker holds a 50.25% win rate across 529,624 ranked games. It holds steady across skill brackets (49.42% in Guardian up to 50.85% in Ancient), so Earthshaker performs about the same at every level of play.

Base Stats

Earthshaker
Health604+1 / s
Mana291+0.25 / s
AttributeBase / Growth per lvl
strengthStrength
22+3.7 per lvl
agilityAgility
12+1.4 per lvl
intelligenceIntelligence
18+2.1 per lvl
StatValue
DamageDamage
49 – 59
ArmorArmor
4
Movement SpeedMovement Speed
315
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41e
Public Win Rate50%529.6K matches
Pro Win Rate38%3W / 5L
Pro Bans538% of contests
RankPicksWin Rate
HeraldHerald
23.1K
49%
GuardianGuardian
69.2K
49%
CrusaderCrusader
100.6K
50%
ArchonArchon
117.8K
50%
LegendLegend
102.3K
51%
AncientAncient
65.5K
51%
DivineDivine
51.1K
51%

Faces of Earthshaker

Data Timeframe: Past 6 months

Innate Ability

Slugger
Passive

Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.

Projectile Body On Kill1
Projectile Body Initial Impact Radius225
Speed1600
Distance1200
Projectile Body Width Creep175
Projectile Body Width Hero175
Projectile Body Vision175
Damage (Creeps)27
Damage (Heroes)135
Flying Enemy's Max Health As Damage7%

Talent Tree

-1.5s Enchant Totem Cooldown
25
-50% Echo Slam Cooldown
+65% Enchant Totem Damage
20
+50 Echo Damage
+50 Aftershock Damage
15
+200 Fissure Range
+75 Fissure Damage
10
+25 Base Damage

Abilities

Fissure
MagicalStrong Dispels Only
Point Target

Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

Fissure Duration6.5 / 7 / 7.5 / 8s
Fissure Radius225
Stun Duration1 / 1.2 / 1.4 / 1.6s
Damage100 / 160 / 220 / 280
Aftershock Stun Pct0%
Free Pathing Application Radius150
Fissure Max Distance Moved300
Cast Range1600
Cast Time0.69s
Mana115 / 120 / 125 / 130
Cooldown18 / 17 / 16 / 15s
Enchant Totem
Dispellable
No Target

Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

Bonus100% / 200% / 300% / 400%
Scepter Height950
Scepter Height Arcbuffer100
Scepter Acceleration Z4000
Scepter Acceleration Horizontal3000
Scepter Leap Duration0.8s
Cleave Damage0%
Bonus Attack Range100
Duration14s
Cast Time0.5s
Mana45 / 55 / 65 / 75
Cooldown5s
Aftershock
MagicalStrong Dispels Only
Passive

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

Radius350
Damage65 / 90 / 115 / 140
Duration1 / 1.1 / 1.2 / 1.3s
Echo Slam
Magical
No Target

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

Radius700
Echo Slam Echo Search Range700
Echo Slam Echo Range700
Echo Damage70 / 90 / 110
Initial Damage100 / 140 / 180
Mana150 / 200 / 250
Cooldown130 / 120 / 110s

Aghanim's Upgrades

Aghanim's ScepterUpgrades Enchant Totem

Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.

Aghanim's ShardUpgrades Fissure

Reduces Fissure cooldown and releases an Aftershock along its path that stuns for a shortened duration when Earthshaker casts another ability.