agility

Drow Ranger

Slows with her frost-tipped arrows

Ranged

Dominate the backline as Drow Ranger, an agility carry capable of shredding teams from afar. Keep spellcasters completely silenced with a forceful chilling blast, then kite aggressors infinitely with a continuous barrage of slowing, ice-tipped arrows.

Drow Ranger abilities, talents and win rates on this page are from Dota 2 patch 7.41f.

1/3
Complexity
2/3
Carry
1/3
Disabler
1/3
Pusher

Drow Ranger Performance Summary

On patch 7.41f, Drow Ranger holds a 46.4% win rate across 464,819 ranked games. That average hides a 3.1-point swing between skill brackets — 48.51% in Herald against 45.4% in Divine — so Drow Ranger rewards knowing the hero far more than the raw number suggests.

Base Stats

Drow Ranger
Health472+0.3 / s
Mana255
AttributeBase / Growth per lvl
strengthStrength
16+1.9 per lvl
agilityAgility
24+2.8 per lvl
intelligenceIntelligence
15+1.4 per lvl
StatValue
DamageDamage
51 – 58
ArmorArmor
4
Movement SpeedMovement Speed
310
Attack RangeAttack Range
625

Win Rates by Rank

Patch7.41f
Public Win Rate46%464.8K matches
Pro Win Rate50%1W / 1L
Pro Bans250% of contests
RankPicksWin Rate
HeraldHerald
19.2K
49%
GuardianGuardian
55.7K
47%
CrusaderCrusader
85.4K
46%
ArchonArchon
107.8K
47%
LegendLegend
101.8K
46%
AncientAncient
61.2K
46%
DivineDivine
33.6K
45%

Faces of Drow Ranger

Data Timeframe: Past 6 months

Innate Ability

Precision Aura
Hidden, Passive

Grants Drow bonus agility based on Drow's current agility and level. Nearby ranged heroes received 50% of the bonus agility.

Radius1200
Agility Bonus10%
Trueshot Agi Bonus Allies Pct50%

Talent Tree

+2 Multishot Waves
25
+8% Marksmanship Chance
+25% Multishot Damage
20
50% Gust Self Movement Speed
-6s Multishot Cooldown
15
+75 Attack Range
+1 Multishot Arrow Per Wave
10
-18% Frost Arrows Mana Cost

Abilities

Frost Arrows
PhysicalDispellable
Unit Target, Autocast, Attack Modifier

Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

Movement Slow-15% / -25% / -35% / -45%
Bonus Damage12 / 18 / 24 / 30
Cast Range625
Duration1.5s
Mana9 / 10 / 11 / 12
Gust
Dispellable
Point Target

Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

Wave Speed2000
Width250
Silence Duration3 / 4 / 5 / 6s
Knockback Max450
Knockback Duration0.6 / 0.7 / 0.8 / 0.9s
Knockback Duration Min0.4s
Wave Length900
Gust Reveals Invis1
Cast Range900
Cast Time0.25s
Mana55
Cooldown19 / 17 / 15 / 13s
Multishot
PhysicalPierces BKB
Point Target, Channeled

CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows with a range of Drow's Attack Range + 475. Lasts up to 1.75 seconds.Drow can move slowly and use items while casting Multishot.

Wave Count3
Arrows Per Wave4
Arrow Base Damage Bonus80% / 100% / 120% / 140%
Arrow Width90
Arrow Speed1300
Arrow Range Multiplier1
Arrow Range Base475
Arrow Angle50
Bypass Block1
Movement Speed Penalty35%
Channel Time1.75s
Mana70 / 85 / 100 / 115
Cooldown24 / 21 / 18 / 15s
Marksmanship
PhysicalPierces BKB
Passive

Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 300 range.

Chance30% / 35% / 40%
Bonus Proc Damage50 / 70 / 90
Disable Range300

Aghanim's Upgrades

Aghanim's ScepterUpgrades Frost Arrows

Frost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their Health Restoration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it.

Aghanim's ShardUpgrades Glacier

Drow creates a hill of ice beneath her, knocking away nearby enemies. Units on the hill gain flying vision and Drow and her ranged allies gain bonus attack range. Drow gains additional damage while on the Glacier and attacking targets below her.The front of the hill obscures vision and cannot be moved through except by Drow. Does not interrupt Multishot when cast.