Doom
Can prevent a single enemy from casting spells or healing in any way
Erase key heroes from teamfights with Doom, a greedy offlaner who ruthlessly shuts down his enemies. After consuming creeps for bonus abilities, he casts his dreaded ultimate to apply a lingering silence and item mute, slowly watching as he literally torches his foes to ash.
Doom abilities, talents and win rates on this page are from Dota 2 patch 7.41e.
Doom Performance Summary
On patch 7.41e, Doom holds a 46.62% win rate across 203,667 ranked games. That average hides a 4.7-point swing between skill brackets — 49.14% in Divine against 44.48% in Guardian — so Doom rewards knowing the hero far more than the raw number suggests. Captains treat Doom as a threat: 64.29% of its 42 contested pro drafts ended in a ban.
Base Stats

Win Rates by Rank
Faces of Doom
Innate Ability
Doom's attacks curse enemy heroes. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all units in a 66 AoE for 10% of the damage taken from Doom during the curse. The damage and radius of the curse is 66% stronger if the enemy's level is a multiple of 6.
Talent Tree
Abilities
Aghanim's Upgrades

Doom applies Break to enemies. Allies in a 350 radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around himself with Doom.

Devour has 2 charges and can target Ancients. Stolen creep abilities have 15% increased AoE and 40% increased spell amplification.

