strength

Centaur Warrunner

Reflects damage back to his attackers

Melee

Bulldoze the enemy lineup with Centaur Warrunner, a massive tank perfectly suited for both inflicting and absorbing damage. Blink in to stun his enemies with a devastating hoof stomp, passively counters physical attacks, and activate Stampede to ensure it speeds his allies into the fray.

Centaur Warrunner abilities, talents and win rates on this page are from Dota 2 patch 7.41f.

1/3
Complexity
3/3
Durable
3/3
Initiator
1/3
Nuker
1/3
Disabler
1/3
Escape

Centaur Warrunner Performance Summary

On patch 7.41f, Centaur Warrunner holds a 50.01% win rate across 337,070 ranked games. That average hides a 2.1-point swing between skill brackets — 51.07% in Guardian against 48.96% in Divine — so Centaur Warrunner rewards knowing the hero far more than the raw number suggests.

Base Stats

Centaur Warrunner
Health736+3 / s
Mana255
AttributeBase / Growth per lvl
strengthStrength
28+4.3 per lvl
agilityAgility
15+1 per lvl
intelligenceIntelligence
15+1.6 per lvl
StatValue
DamageDamage
62 – 64
ArmorArmor
0.5
Movement SpeedMovement Speed
295
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41f
Public Win Rate50%337.1K matches
Pro Win Rate71%5W / 2L
Pro Bans330% of contests
RankPicksWin Rate
HeraldHerald
5.9K
51%
GuardianGuardian
24.3K
51%
CrusaderCrusader
49.3K
51%
ArchonArchon
77.7K
50%
LegendLegend
86.8K
50%
AncientAncient
57.7K
49%
DivineDivine
35.4K
49%

Faces of Centaur Warrunner

Data Timeframe: Past 6 months

Innate Ability

Horsepower
Passive

Centaur Warrunner gains 40% of his strength as bonus movement speed. This Movement speed bonus does not stack with bonuses from boots.

Strength To Movement Pct40%

Talent Tree

+1s Hoof Stomp Duration
25
Gains Retaliate Aura
-25s Stampede Cooldown
20
+45 Retaliate Damage
+30% Double Edge Strength Damage
15
+10 Strength
+15 Movement Speed
10
+4 Health Regen

Abilities

Hoof Stomp
MagicalStrong Dispels Only
No Target, Instant Cast

After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

Radius325
Stomp Damage70 / 140 / 210 / 280
Stun Duration1.6 / 1.8 / 2 / 2.2s
Windup Time0.5s
Mana100 / 110 / 120 / 130
Cooldown18 / 16 / 14 / 12s
Double Edge
Magical
Unit Target, AOE

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

Damage120 / 180 / 240 / 300
Strength Damage60% / 90% / 120% / 150%
Radius220
Cast Range175
Cast Time0.25s
Cooldown3.5s
Retaliate
PhysicalPierces BKBDispellable
Passive

Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

Return Damage15 / 25 / 35 / 45
Str Return Damage14% / 21% / 28% / 35%
Aura Radius1200
Stampede
Magical
No Target, Instant Cast

Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

Stampede Duration3.5 / 4 / 4.5s
Strength Multiplier Damage2 / 2.5 / 3
Slow Duration3s
Trample Radius105
Slow Movement Speed100
Mana150 / 200 / 250
Cooldown100 / 95 / 90s

Aghanim's Upgrades

Aghanim's ScepterUpgrades Work Horse

Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.

Aghanim's ShardUpgrades Double Edge

Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.