agility

Bounty Hunter

Loots and collects bounties off of his enemies

Melee

Prowl the lanes as Bounty Hunter, sneaking invisibly to scout enemy movements and orchestrate ganks. By tracking key targets, this slippery hero ensures that every successful takedown allows his team to make quite a profit, snowballing gold leads into guaranteed victories.

Bounty Hunter abilities, talents and win rates on this page are from Dota 2 patch 7.41f.

1/3
Complexity
2/3
Escape
1/3
Nuker

Bounty Hunter Performance Summary

On patch 7.41f, Bounty Hunter holds a 53.18% win rate across 392,638 ranked games. That average hides a 6-point swing between skill brackets — 56.09% in Divine against 50.09% in Herald — so Bounty Hunter rewards knowing the hero far more than the raw number suggests. Captains treat Bounty Hunter as a threat: 88.1% of its 42 contested pro drafts ended in a ban.

Base Stats

Bounty Hunter
Health538+0.8 / s
Mana315+0.5 / s
AttributeBase / Growth per lvl
strengthStrength
19+2.5 per lvl
agilityAgility
21+2.6 per lvl
intelligenceIntelligence
20+1.9 per lvl
StatValue
DamageDamage
54 – 62
ArmorArmor
8.5
Movement SpeedMovement Speed
325
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41f
Public Win Rate53%392.6K matches
Pro Win Rate40%2W / 3L
Pro Bans3788% of contests
RankPicksWin Rate
HeraldHerald
9.8K
50%
GuardianGuardian
32K
50%
CrusaderCrusader
56.5K
51%
ArchonArchon
78.1K
52%
LegendLegend
87.1K
54%
AncientAncient
66.1K
55%
DivineDivine
63K
56%

Faces of Bounty Hunter

Data Timeframe: Past 6 months

Innate Ability

Big Game Hunter
Passive

Bounty Hunter receives 20% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team.

Kill Assist Gold Bonus Percent20%

Talent Tree

No Cooldown on Jinada
25
Track Grants Shared Vision
+50 Jinada Gold Steal
20
+190 Shuriken Toss Damage
+50 Track Gold
15
-30% Damage Taken in Shadow Walk
+30 Damage
10
+0.35s Shuriken Toss Slow

Abilities

Shuriken Toss
Magical
Unit Target

Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's movement speed. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

Damage100 / 170 / 240 / 310
Speed1000
Bounce Aoe1200
Slow Duration0.35s
Passthrough Width175
Cast Range375 / 425 / 475 / 525
Slow100%
Cast Range375 / 425 / 475 / 525
Cast Time0.3s
Mana75 / 85 / 95 / 105
Cooldown5s
Jinada
PhysicalPierces BKB
Unit Target, Autocast, Attack Modifier

Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

Bonus Damage70 / 105 / 140 / 175
Gold Steal15 / 22 / 29 / 36
Cast Range150
Cooldown9 / 7 / 5 / 3s
Shadow Walk
No Target, Instant Cast

Bounty Hunter becomes invisible and gains bonus movement speed and the ability to move through other units until he attacks or casts a spell. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

Invisibility Duration20 / 25 / 30 / 35s
Fade Time1 / 0.75 / 0.5 / 0.25s
Stun Duration1 / 1.2 / 1.4 / 1.6s
Bonus Speed11% / 14% / 17% / 20%
Mana50
Cooldown18 / 17 / 16 / 15s
Track
Pierces BKBDispellable
Unit Target

Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

Damage Amplification8% / 12% / 16%
Bonus Gold Radius1200
Self Bonus Gold80 / 160 / 240
Allies Bonus Gold40 / 80 / 120
Duration25s
Gold Steal0.3 / 0.4 / 0.5
Cast Range1000
Cast Time0.3s
Mana50
Cooldown6 / 5 / 4s

Aghanim's Upgrades

Aghanim's ScepterUpgrades Shuriken Toss

Increases cast range and applies Jinada on hit.

Aghanim's ShardUpgrades Friendly Shadow

Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 0.5s. Does not break Bounty Hunter's invisibility when cast.