universal

Bane

Puts his enemies to sleep, incapacitating them

Ranged

Unleash nightmares upon the enemy draft with Bane, a versatile support armed with unparalleled disabling abilities. Whether trapping a foe in a deep sleep or gripping them forcefully in place, Bane provides his team the perfect crowd control needed to secure crucial pick-offs.

Bane abilities, talents and win rates on this page are from Dota 2 patch 7.41e.

2/3
Complexity
3/3
Disabler
2/3
Support
1/3
Nuker
1/3
Durable

Bane Performance Summary

On patch 7.41e, Bane holds a 50.12% win rate across 146,935 ranked games. That average hides a 3.7-point swing between skill brackets — 52.06% in Divine against 48.41% in Herald — so Bane rewards knowing the hero far more than the raw number suggests. Captains treat Bane as a threat: 67.33% of its 101 contested pro drafts ended in a ban.

Base Stats

Bane
Health626+0.3 / s
Mana351
AttributeBase / Growth per lvl
strengthStrength
23+2.5 per lvl
agilityAgility
23+2.5 per lvl
intelligenceIntelligence
23+2.5 per lvl
StatValue
DamageDamage
72 – 78
ArmorArmor
4.8
Movement SpeedMovement Speed
305
Attack RangeAttack Range
425

Win Rates by Rank

Patch7.41e
Public Win Rate50%146.9K matches
Pro Win Rate39%13W / 20L
Pro Bans6867% of contests
RankPicksWin Rate
HeraldHerald
6K
48%
GuardianGuardian
18.9K
49%
CrusaderCrusader
27.1K
49%
ArchonArchon
30.5K
49%
LegendLegend
26.7K
51%
AncientAncient
18.2K
51%
DivineDivine
19.6K
52%

Faces of Bane

Data Timeframe: Past 6 months

Innate Ability

Ichor of Nyctasha
Pure
Hidden, Passive

Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.

Damage Tick Rate1
Max Terrors Per Hero6
Status Resistance Per Terror4%

Talent Tree

+3s Fiend's Grip Duration
25
+275 Brain Sap Damage/Heal
+30 Movement Speed
20
-3s Nightmare Cooldown
+5% Fiend's Grip Max Mana Drain
15
+13 Enfeeble Damage Per Second
+20% Enfeeble Cast Range Reduction
10
+125 Brain Sap Cast Range

Abilities

Enfeeble
PureDispellable
Unit Target

Deals damage every second and lowers the enemy's total attack damage and cast range.

Attack Damage Reduction55% / 60% / 65% / 70%
Cast Range Reduction30%
Duration9s
Damage12 / 18 / 24 / 30
Damage Tick Rate1
Cast Range700 / 800 / 900 / 1000
Cast Time0.2s
Mana100 / 110 / 120 / 130
Cooldown22 / 17 / 12 / 7s
Brain Sap
PurePierces BKB
Unit Target

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Heal/Damage90 / 160 / 230 / 300
Cast Range625
Cast Time0.2s
Mana105 / 120 / 135 / 150
Cooldown17 / 15 / 13 / 11s
Nightmare
Dispellable
Unit Target

Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

Nightmare Invuln Time1s
Animation Rate0.2
Vector Render Radius120
Walk Speed110
Turn Rate200
Cast Range550 / 600 / 650 / 700
Duration3 / 4 / 5 / 6s
Cast Time0.4s
Mana120 / 130 / 140 / 150
Cooldown25 / 22 / 19 / 16s
Fiend's Grip
PurePierces BKBStrong Dispels Only
Unit Target, Channeled

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

Fiend Grip Tick Interval0.5s
Mana Drain Per Second5%
Damage70 / 110 / 150
Cast Range625
Channel Time4.75 / 5.25 / 5.75s
Cast Time0.2s
Mana200 / 300 / 400
Cooldown120 / 110 / 100s

Aghanim's Upgrades

Aghanim's ScepterUpgrades Fiend's Grip

Reduces Fiend's Grip cooldown by s. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 225% incoming damage and immediately die if they are interrupted. Damage does not stack.

Aghanim's ShardUpgrades Brain Sap

Reduces cooldown by . Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.