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universal

Techies

Surprises enemies with invisible landmines and explosive attacks

Ranged

Frustrate the enemy team with Techies, a chaotic duo who love to lob sticky bombs into teamfights. By trapping the map with hidden explosive mines, disarming zaps, and reckless blast-off attacks, they make high-ground pushes an absolute nightmare.

2/3
Complexity
3/3
Nuker
1/3
Disabler

Base Stats

Techies
Health538+1 / s
Mana375+1 / s
AttributeBase / Growth per lvl
strengthStrength
19+2.6 per lvl
agilityAgility
16+1.8 per lvl
intelligenceIntelligence
25+3 per lvl
StatValue
DamageDamage
62 – 64
ArmorArmor
4.7
Movement SpeedMovement Speed
310
Attack RangeAttack Range
600

Win Rates by Rank

Patch7.41
Public Win Rate50.87%320.3K matches
Pro Win Rate0%0W / 2L
Pro Bans360% ban rate
RankPicksWin Rate
HeraldHerald
22.5K
51.6%
GuardianGuardian
57.6K
51.73%
CrusaderCrusader
67.7K
50.8%
ArchonArchon
64K
50.98%
LegendLegend
47.7K
50.27%
AncientAncient
31.1K
50.39%
DivineDivine
29.7K
50.02%

Innate Ability

Innate
M.A.D.
Magical
Passive, Hidden

Techies gain a percentage of their mana pool as bonus mana regeneration. When Techies die, they leave behind a barrel that explodes after 1.5s, damaging enemies in an area around it. Damage is based on Techies' max mana.

Mana Pool As Regen0.08%
Radius400
Base Damage50
Max Mana As Damage30%
Explosion Delay1.5s
Cast Time1s
Cooldown0s

Talent Tree

+253 Damage
25
-0.8s Proximity Mines Activation Delay
+160 Sticky Bomb Damage
20
-15s Blast Off! Cooldown
+175 Blast Off! Damage
15
+25% Reactive Tazer Buff and Disarm Duration
+20% Magic Resistance
10
-2s Proximity Mines Cooldown

Abilities

Sticky Bomb
Sticky Bomb
MagicalDispellable
Point Target, AOE

Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

Duration1.2s
Explosion Delay2s
Stick Radius300
Damage95 / 170 / 245 / 320
Movement Slow25% / 35% / 45% / 55%
Secondary Movement Slow15% / 25% / 35% / 45%
Secondary Slow Duration3s
Explosion Radius350
Speed500
Acceleration2000
Pre Chase Time0.1s
Max Chase Time4s
Cast Range1000
Cast Time0.1s
Mana100 / 115 / 130 / 145
Cooldown16 / 13 / 10 / 7s
Reactive Tazer
Reactive Tazer
MagicalDispellable
Unit Target

Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel. At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.

Buff Duration6s
Disarm Duration2.4 / 2.7 / 3 / 3.3s
Movement Bonus18% / 22% / 26% / 30%
Explosion Radius450
Damage60 / 110 / 160 / 210
Cast Range600
Cast Time0.1s
Mana60
Cooldown26 / 22 / 18 / 14s
Blast Off!
Blast Off!
MagicalDispellable
Point Target, AOE

Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

Explosion Radius400
Full Damage200 / 300 / 400 / 500
Stun Duration0.8 / 1 / 1.2 / 1.4s
Current Hp Self Damage20%
Max Hp As Bonus Damage0%
Duration0.75s
Cast Range1000
Cast Time1s
Mana100 / 125 / 150 / 175
Cooldown40 / 35 / 30 / 25s
Proximity Mines
Proximity Mines
MagicalDispellable
Point Target, AOE

Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 60% on the edge. Deals 30% damage to buildings.

Explosion Radius500
Proximity Threshold1
Damage400 / 575 / 750
Building Damage30%
Activation Delay1s
Charge Restore Time15s
Outer Damage60
Min Distance150
Placement Radius350
Magic Resistance Reduction15% / 20% / 25%
Debuff Duration5s
Cast Range450
Max Charges3
Mana110 / 140 / 170
Cooldown0s
Detonate Tazer
Detonate Tazer
No Target, Hidden, Instant Cast

Detonate Reactive Tazer immediately.

Cooldown0.5s
Detonate M.A.D.
Detonate M.A.D.
Magical
No Target, AOE, Instant Cast, Hidden

Detonate your planted M.A.D.

Radius700
Cooldown1s

Aghanim's Upgrades

Minefield SignScepter
Aghanim's ScepterUpgrades Minefield Sign

Plant a warning sign, causing Proximity Mines within its radius to be invulnerable and deal 15% more damage. Only one sign can exist at a time. Lasts 240 seconds. When an enemy Hero walks within 200 units of a minefield sign, the 1000 units area around the sign will become a minefield for 10 seconds, dealing damage to enemy Heroes any time they move within its area. Minefield Sign is destroyed after this effect ends.

InnateShard
Aghanim's ShardUpgrades M.A.D.

M.A.D. becomes an active ability. Increases max mana as damage amount. Techies plant an M.A.D. which can be detonated manually with a sub-ability. Only one M.A.D. from the active ability can be placed at a time.