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intelligence

Storm Spirit

Zips across the map to engage in fights

Ranged

Zip around teamfights with Storm Spirit, an intelligence core whose ultimate allows him unparalleled map mobility by Zipping over terrain. He bursts targets by weaving charged attacks with Overload and leaves behind exploding remnants to farm rapidly.

2/3
Complexity
3/3
Escape
2/3
Carry
2/3
Nuker
1/3
Disabler
1/3
Initiator

Base Stats

Storm Spirit
Health582+0.5 / s
Mana351
AttributeBase / Growth per lvl
strengthStrength
21+2 per lvl
agilityAgility
22+2.6 per lvl
intelligenceIntelligence
23+3.7 per lvl
StatValue
DamageDamage
47 – 57
ArmorArmor
4.7
Movement SpeedMovement Speed
285
Attack RangeAttack Range
480

Win Rates by Rank

Patch7.41
Public Win Rate47.05%248K matches
Pro Win Rate50%3W / 3L
Pro Bans1062.5% ban rate
RankPicksWin Rate
HeraldHerald
14K
46.83%
GuardianGuardian
37.5K
46.52%
CrusaderCrusader
48.7K
46.61%
ArchonArchon
49.8K
46.84%
LegendLegend
40.7K
46.76%
AncientAncient
28.3K
48.03%
DivineDivine
29K
48.39%

Innate Ability

Innate
Galvanized
Passive

Storm Spirit gains a charge of 0.2 mana regeneration per kill. Loses 2 charges per death. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.

Perma Mp Per Kill0.1
Mp Per Kill0.2
Radius1200
Charges Per Death2

Talent Tree

50x Overload Attack Bounce
25
450 Distance Auto Remnant in Ball Lightning
+0.2s Electric Vortex Duration
20
-1.25s Static Remnant Cooldown
+250 Health
15
+60 Static Remnant Damage
-25 Overload Attack/Movement Speed Slow
10
+1.5 Mana Regen

Abilities

Static Remnant
Static Remnant
Magical
No Target

Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for 12 seconds. Will detonate and deal damage if an enemy unit comes near it.

Static Remnant Radius235
Radius300
Static Remnant Delay0.75s
Damage100 / 160 / 220 / 280
Is Point Targeted+1
Cast Range800
Remnant Speed300
Vision Radius100
Static Remnant Vision Radius Night100
Duration12s
Mana70 / 80 / 90 / 100
Cooldown3.5s
Electric Vortex
Electric Vortex
Strong Dispels Only
Unit Target

A vortex that pulls an enemy unit to Storm Spirit's location.

Pull Distance180 / 220 / 260 / 300
Electric Vortex Pull Tether Range1200
Electric Vortex Self Slow-50
Electric Vortex Self Slow Duration3s
Duration1.1 / 1.4 / 1.7 / 2s
Cast Range300
Cast Time0.3s
Mana60 / 70 / 80 / 90
Cooldown20 / 18 / 16 / 14s
Overload
Overload
MagicalDispellable
Passive

Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

Radius300
Movement Slow-80%
Attack Slow-90
Damage25 / 50 / 75 / 100
Duration0.8s
Ball Lightning
Ball Lightning
Magical
Point Target

Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

Ball Lightning Initial Mana Percentage7.5
Ball Lightning Initial Mana Base25
Speed1400 / 1850 / 2300
Radius200
Ball Lightning Travel Cost Base10
Mana Drain Per 100 Units0.65%
Ball Lightning Vision Radius400
Blocker Duration5s
Scepter Remnant Interval300s
Cast Time0.3s
Mana30

Aghanim's Upgrades

Electric VortexScepter
Aghanim's ScepterUpgrades Electric Vortex

Electric Vortex affects all enemies within a radius around Storm Spirit.

OverloadShard
Aghanim's ShardUpgrades Overload

Can be activated to grant Storm Spirit and nearby allied heroes 3 Overload charges. Provides bonus Attack Speed. Lasts up to 12 seconds or until the charges are depleted.