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Ring Master

Directs the battle with fear and mesmerism

Ranged

Command the spotlight with Ringmaster, the ultimate circus act excelling at Controlling fights and punishing missteps. He effortlessly tames enemies with high-utility spells, cleverly ushers allies away from danger using a magical box, and always draws a crowd with his hypnotic ultimate.

2/3
Complexity
2/3
Support
2/3
Nuker
2/3
Escape
1/3
Disabler

Base Stats

Ring Master
Health582+0.3 / s
Mana375
AttributeBase / Growth per lvl
strengthStrength
21+2.1 per lvl
agilityAgility
11+1.6 per lvl
intelligenceIntelligence
25+3 per lvl
StatValue
DamageDamage
48 – 58
ArmorArmor
2.8
Movement SpeedMovement Speed
310
Attack RangeAttack Range
575

Win Rates by Rank

Patch7.41
Public Win Rate47.73%165.2K matches
Pro Win Rate54.55%6W / 5L
Pro Bans321.43% ban rate
RankPicksWin Rate
HeraldHerald
6.8K
47.36%
GuardianGuardian
20.5K
46.88%
CrusaderCrusader
29K
47.93%
ArchonArchon
33K
47.41%
LegendLegend
29.6K
47.69%
AncientAncient
21.5K
48.27%
DivineDivine
24.8K
48.28%

Talent Tree

+100 Wheel Radius and Range
25
Escape Act Grants Strong Dispel and Flying
+1s Impalement Arts Bleed and Slow Duration
20
+75/+300 Tame the Beasts Min/Max Damage
Impalement Arts Penetrates One Target
15
Debuff Immunity While Channeling Tame the Beasts

Abilities

Tame the Beasts
Tame the Beasts
MagicalDispellable
Point Target, AOE, Channeled

CHANNELED - Ringmaster twirls his whip for up to 1 second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.

Radius Start450
Radius End200
Min Damage50 / 75 / 100 / 125
Max Damage180 / 280 / 380 / 480
Crack Duration0.2s
Max Multiplier4
Min Fear Duration0.1 / 0.2 / 0.3 / 0.4s
Max Fear Duration0.6 / 0.8 / 1 / 1.2s
Cast Range700
Channel Time1s
Mana90 / 105 / 120 / 135
Cooldown16 / 14 / 12 / 10s
Escape Act
Escape Act
Dispellable
Unit Target

Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves out of the initial area.

Cast Range600
Radius500
Duration2 / 2.4 / 2.8 / 3.2s
Bonus Movement Speed0% / 8% / 16% / 24%
Bonus Magic Resistance50% / 60% / 70% / 80%
Slow Resistance100%
Transform Time0.5s
Model Scale Time0.2s
Leap Distance250
Leap Speed1300
Leap Acceleration20000
Cast Time0.4s
Mana120
Cooldown38 / 32 / 26 / 20s
Impalement Arts
Impalement Arts
MagicalDispellable
Point Target

Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.

Impact Damage20 / 35 / 50 / 65
Max Health Damage Per Second (Heroes)3% / 4% / 5% / 6%
Damage Per Second (Creeps)85 / 90 / 95 / 100
Duration4s
Movement Slow100%
Slow Duration0.5 / 0.6 / 0.7 / 0.8s
Dagger Speed1350
Dagger Width130
Dagger Vision200
Tick Interval1s
Max Charges3
Cast Range2400
Charge Restore Time17s
Cast Time0.3s
Mana50
Cooldown1s
Souvenir Slot
Souvenir Slot
Passive

Gather souvenirs from kills and assists.

Wheel of Wonder
Wheel of Wonder
Magical
Point Target, AOE

Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by -50%. Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.

Minimum Range700
Radius500
Projectile Speed1200
Cast Range1400
Trap Duration4s
Timer Duration2.5 / 2.75 / 3s
Face Duration0.5s
Aura Tick Interval0.5s
Aura Damage Per Second50 / 75 / 100
Aura Slow-50
Explosion Damage300 / 450 / 600
Vision Radius400
Tick Rate0.25
Vision Cone0.08715
Knockback Radius100
Knockback Duration0.35s
Knockback Distance100
Knockback Height100
Cast Time0.2s
Mana150 / 225 / 300
Cooldown90 / 80 / 70s
Crack
Crack
MagicalDispellable
No Target, Instant Cast, Hidden

*CRACK*

Mana0
Cooldown0.5s

Aghanim's Upgrades

Escape ActScepter
Aghanim's ScepterUpgrades Escape Act

Escape Act has 2 charges. When the box pops open, Impalement Art daggers are thrown in all directions, and all enemies around it take damage.

SpotlightShard
Aghanim's ShardUpgrades Spotlight

Ringmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.