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Phoenix

Heals and damages at the sacrifice of its own health

Ranged

Burn enemies to ash with Phoenix, a high-impact teamfighter who dives in to launch Fire Spirits. It heavily blasts enemies and heals allies with Sun Ray, before transforming into a vulnerable Supernova that, if not destroyed, results in a massive stunning detonation.

2/3
Complexity
3/3
Nuker
2/3
Support
2/3
Escape
2/3
Initiator
1/3
Disabler

Base Stats

Phoenix
Health626+2 / s
Mana267
AttributeBase / Growth per lvl
strengthStrength
23+3.3 per lvl
agilityAgility
12+1.5 per lvl
intelligenceIntelligence
16+1.8 per lvl
StatValue
DamageDamage
44 – 54
ArmorArmor
1
Movement SpeedMovement Speed
280
Attack RangeAttack Range
525

Win Rates by Rank

Patch7.41
Public Win Rate50.67%191.1K matches
Pro Win Rate42.86%3W / 4L
Pro Bans541.67% ban rate
RankPicksWin Rate
HeraldHerald
7.2K
49.23%
GuardianGuardian
23.8K
50.67%
CrusaderCrusader
35.4K
51.02%
ArchonArchon
39K
50.35%
LegendLegend
34.1K
51.04%
AncientAncient
24.2K
50.73%
DivineDivine
27.3K
50.54%

Innate Ability

Innate
Dying Light
Passive, Hidden

Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second.

Radius400
Damage Pct4
Tick Interval0.2s

Talent Tree

+2 Supernova Hit Count
25
+1000 Icarus Dive Cast Range
+1.5% Max Health Sun Ray Damage
20
+0.6s Supernova Stun Duration
+20 Fire Spirits Damage Per Second
15
+25 Health Regen
+25% Icarus Dive Slow
10
+1% Dying Light Missing Health as Damage

Abilities

Icarus Dive
Icarus Dive
MagicalDispellable
Point Target

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

Hp Cost15%
Dive Length1100 / 1200 / 1300 / 1400
Dash Width500
Hit Radius200
Burn Duration4s
Damage Per Second20 / 40 / 60 / 80
Burn Tick Interval0.2s
Move Slow10% / 15% / 20% / 25%
Dive Duration2s
Cast Time0.2s
Mana0
Cooldown40 / 35 / 30 / 25s
Fire Spirits
Fire Spirits
MagicalDispellable
No Target, Instant Cast

Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

Hp Cost20%
Spirit Duration20s
Spirit Speed1000
Radius200
Burn Duration4s
Attack Speed Slow-50 / -80 / -110 / -140
Damage Per Second20 / 40 / 60 / 80
Spirit Count5
Tick Interval0.2s
Cast Range1400
Mana100
Cooldown50 / 40 / 30 / 20s
Sun Ray
Sun Ray
Magical
Point Target

Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

Health Cost Per Second5%
Base Damage Per Second15 / 20 / 25 / 30
Max Damage1.5% / 3% / 4.5% / 6%
Base Heal Per Second7 / 10 / 13 / 16
Max Heal0.5% / 1% / 1.5% / 2%
Radius130
Tick Interval0.2s
Forward Move Speed250
Turn Rate Initial250
Turn Rate25
Max Focal Point Multiplier0%
Cast Range1200
Max Duration6s
Cast Time0.01s
Mana100 / 110 / 120 / 130
Cooldown30s
Toggle Movement
Toggle Movement
No Target, Instant Cast

Toggles slow forward movement during Sun Ray firing.

Supernova
Supernova
MagicalPierces BKBStrong Dispel
No Target

The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities.

Radius1200
Damage Per Second60 / 90 / 120
Tick Interval0.2s
Stun Duration1.6 / 2 / 2.4s
Attacks To Destroy6 / 8 / 10
Cast Range450
Duration6s
Cast Time0.01s
Mana150 / 200 / 250
Cooldown120s
Launch Fire Spirit
Launch Fire Spirit
Magical
Point Target, AOE, Hidden

Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

Hp Cost20%
Spirit Duration20s
Spirit Speed1000
Radius200
Burn Duration4s
Attack Speed Slow-50 / -80 / -110 / -140
Damage Per Second20 / 40 / 60 / 80
Spirit Count5
Tick Interval0.2s
Cast Range1400
Mana0
Cooldown0s
Stop Icarus Dive
Stop Icarus Dive
Instant Cast, No Target, Hidden

Immediately cancels the dive.

Stop Sun Ray
Stop Sun Ray
No Target, Hidden, Instant Cast

Immediately stops the Sun Ray.

Aghanim's Upgrades

SupernovaScepter
Aghanim's ScepterUpgrades Supernova

Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together.

Sun RayShard
Aghanim's ShardUpgrades Sun Ray

Allows Sun Ray to be cast during Supernova, and slows affected enemies by 10%.