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Lion

Steals enemy mana to fuel his own abilities

Ranged

Provide unparalleled crowd control with Lion, a classic support specializing in Stunning targets with Earth Spike and transforming them into a harmless critter with Hex. He caps off his lethal combo with a Finger of Death that scales in damage with every kill.

1/3
Complexity
3/3
Nuker
3/3
Disabler
2/3
Support
2/3
Initiator

Base Stats

Lion
Health516+0.5 / s
Mana303
AttributeBase / Growth per lvl
strengthStrength
18+2.4 per lvl
agilityAgility
15+1.7 per lvl
intelligenceIntelligence
19+3.5 per lvl
StatValue
DamageDamage
48 – 54
ArmorArmor
2.5
Movement SpeedMovement Speed
290
Attack RangeAttack Range
600

Win Rates by Rank

Patch7.41
Public Win Rate48.71%844.3K matches
Pro Win Rate60%3W / 2L
Pro Bans228.57% ban rate
RankPicksWin Rate
HeraldHerald
46.7K
48.99%
GuardianGuardian
136.2K
48.86%
CrusaderCrusader
176.3K
48.96%
ArchonArchon
178.2K
48.68%
LegendLegend
139.3K
48.37%
AncientAncient
88.5K
48.46%
DivineDivine
79.1K
48.65%

Innate Ability

Innate
To Hell and Back
Passive

Lion gains 20% debuff duration after killing or assisting in a Hero kill while that Hero is dead. Lion gains 20% spell amplification for 90s after respawning or resurrecting or until he gets a kill or assist.

Duration90s
Damage Window3
Spell Amp20
Debuff Amp20

Talent Tree

+250 AoE Hex
25
+600 Earth Spike cast range/travel distance
+20 Finger of Death Damage Per Kill
20
Earth Spike affects a 30 degree cone
-2s Hex Cooldown
15
+15% To Hell And Back Debuff/Spell Amp
+10% Mana Drain Slow
10
+20 Movement Speed

Abilities

Earth Spike
Earth Spike
MagicalStrong Dispels Only
Point Target, Unit Target

Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

Cast Range650
Damage105 / 170 / 235 / 300
Width140
Stun Duration1.3 / 1.6 / 1.9 / 2.2s
Length Buffer275
Speed2800
Cast Time0.3s
Mana90 / 110 / 130 / 150
Cooldown14 / 13 / 12 / 11s
Hex
Hex
Strong Dispels Only
Unit Target

Transforms an enemy unit into a harmless beast, with all special abilities disabled.

Duration2 / 2.4 / 2.8 / 3.2s
Movespeed120
Cast Range575 / 600 / 625 / 650
Mana110 / 140 / 170 / 200
Cooldown24 / 20 / 16 / 12s
Mana Drain
Mana Drain
Unit Target, Channeled

CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

Channel Time5s
Mana Per Second20 / 40 / 60 / 120
Break Distance1100
Tick Interval0.1s
Movement Slow/Bonus15% / 20% / 25% / 30%
Movespeed Bonus When Empty Pct15
Ally Pct50
Cast Range850
Channel Time5.1s
Cast Time0.3s
Mana0
Cooldown15 / 12 / 9 / 6s
Finger of Death
Finger of Death
Magical
Unit Target, AOE

Rips at an enemy unit, trying to turn it inside-out, dealing massive damage to the target. After using Finger of Death, Lion's hand becomes empowered, allowing him to use a cleaving melee attack with 250 range with bonus movement speed. Finger of Death gains permanent bonus damage for it and the fist for each enemy Hero it or the fist kills. The melee attack may be disabled by setting the ability to Alt Cast.

Damage600 / 725 / 850
Damage Per Kill30
Grace Period3
Damage Delay0.25s
Melee Duration20s
Melee Bonus Move Speed30
Punch Attack Range250
Melee Bonus Damage20 / 30 / 40
Cleave Damage25%
Cleave Starting Width150
Cleave Ending Width350
Cleave Distance650
Cast Range900
Cast Time0.3s
Mana200 / 400 / 600
Cooldown110 / 70 / 30s

Aghanim's Upgrades

Finger of DeathScepter
Aghanim's ScepterUpgrades Finger of Death

Finger of Death gains area of effect damage on the initial cast, and increases duration and cleave damage on its subsequent melee attacks.

Mana DrainShard
Aghanim's ShardUpgrades Mana Drain

Causes Mana Drain to affect up to 2 additional enemies and increases break distance. Lion becomes Debuff Immune with 60% magic resistance while channeling.