Barely a break: What the new Dota 2 Season is already demanding from its players | rdy.gg
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Barely a break: What the new Dota 2 Season is already demanding from its players

Cristy "Pandora" Ramadani
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14.10.2025
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One month. That’s how long it’s been since The International — Dota 2’s most prestigious, most demanding event — crowned Team Falcons its latest champions.

It’s been just thirty days since teams poured everything they had, physically and mentally, into the year’s defining tournament.

The dust has barely settled. And yet, we’re already back.

This week’s BLAST Slam IV officially opens the new competitive season. For fans, it’s the start of a new chapter with new rosters, new storylines, and new beginnings. That post-TI buzz always brings a sense of renewal. But for players, it may feel less like a beginning and more like a continuation of something that never stopped.

The qualifiers for BLAST, PGL Wallachia S6, RES Unchained, DreamLeague, and FISSURE began less than two weeks after the fireworks marked the end of the last season. These qualifiers all landed within days of each other. And in some cases, overlapping entirely.

For many teams, especially in regions like South America, that meant 28 competitive matches in just three days, often playing from mid-morning until well past midnight.

Sources reported that there were players competing for 17 hours straight, with fifteen-minute breaks between lobbies — barely enough time to eat, let alone decompress. That one player fell asleep on his keyboard between games.

This isn’t an isolated incident. It’s happened before, and it’s happening again. In fact, it is just going to get worse. Even before the first LAN of the new season ends, two major tournaments — BLAST Slam IV and FISSURE Playground 2 — will overlap, with some teams invited to both. For players, that means not only constant qualifiers but competing schedules that demand being in two places at once.

Since the dissolution of the Major/Minor system, the competitive landscape has once again become, quite literally, unlivable. Exhausting. Unhealthy.

The cost of constant competition

In traditional sports and even in most other esports, seasons end. There’s an off-season: a structured period of recovery, rehabilitation, and reflection. In Dota, that concept barely exists anymore. Between overlapping qualifiers, online events, and a steady rotation of Tier 1 and Tier 2 tournaments, players move directly from one high-pressure environment to the next.

This is a mental health crisis waiting to happen.

We saw the signs and results of it in 2022 with an oversaturation of tournaments that blurred one event into the next. The burnout and fatigue were visible then with players taking time off citing mental health reasons and fatigue, and we should brace for it again now.

The pressure cooker

Professional Dota has always demanded sacrifice. Every player who makes it to the top has given up something, be it school, stability, or family time. All in service of an ambition that consumes almost everything else. That’s not new. But the scale seems to be tipping dangerously on what’s being asked in return – their mental health.

When you’re playing 10 to 15 hours a day, every day, there’s no space left to recharge. Sleep becomes optional. Nutrition becomes whatever you can grab between lobbies. Every waking moment is filtered through the lens of “the next match.”

The mental fatigue this creates isn’t a question of discipline. No one performs at their peak under constant pressure and exhaustion. Burnout doesn’t just erode performance. It strips the joy out of the very thing players built their lives around.

South America’s overlap between the DreamLeague and FISSURE qualifiers is a perfect example of how quickly that line gets crossed.

Esports, at its core, has always celebrated the grind, the long hours, the commitment, the stories of players who outworked everyone else. It’s part of the mythology of competitive gaming: greatness is earned through sleepless nights and endless scrims.

But that mythology is starting to look less inspiring and more damaging. Somewhere along the way, “grind” stopped meaning dedication and started meaning self-neglect.

The truth is, no one can live at that tempo indefinitely. Players might push through for a season or two, but the long-term effects of burnout, anxiety, depression, and physical strain are well-documented. We’ve seen careers cut short not by lack of skill, but by exhaustion.

The conversation around mental health in esports has come a long way. Teams have started hiring performance coaches and psychologists. Players are more open than ever about stress and burnout. Everyone knows that time off is crucial for maintaining mental and physical health. It provides an adequate period for recovery and a span of time to address issues including any treatment or surgeries without putting added stress to the affected player or an added burden to the team.

In the past OG's former psychologist, Mia Stellberg, emphasized the importance of time off and making sure that training regimens are not too strict and overbearing.

One part of my job is to keep them grounded but also to balance their life because I’m strongly against practicing ten hours a day, seven days a week. I feel that no matter what your profession is you are entitled to have a life and you’re entitled to have a social life and perhaps someone you’re dating.

But all that progress is undone when the structure itself doesn’t allow for recovery. Organizations need to step in and ensure that their players are being cared for and not driven past their limits in the chase for glory.

When players are pushed to exhaustion before the first major LAN even begins, the entire scene suffers. The quality of play dips. The narratives lose their tension. The joy that fuels competition starts to fade.

And eventually, so do the players.

The new season should be a celebration of resilience and renewal. Instead, it’s beginning under the shadow of fatigue. It’s a reminder that even the most talented players can’t thrive in a system that never lets them rest. And even more, if this becomes the standard pace, the next generation of players won’t just burn out faster, they might never make it to the top in the first place.

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